Nicer gui and stored potions.
This commit is contained in:
parent
5b8a8030bd
commit
e7e412cc33
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@ -43,6 +43,8 @@ if (NOT WIN32)
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)
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endif (NOT WIN32)
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set(CMAKE_C_FLAGS_DEBUG "-DDEBUG")
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# PROGRAMS:
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add_executable(breakhack
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src/main
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41
src/gui.c
41
src/gui.c
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@ -9,7 +9,9 @@
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#include "map.h"
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#define DEFAULT_LOG { NULL, 50, 0, 200 }
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#define POS_Y_XPBAR 96
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#define POS_Y_COLLECTABLES 64
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#define POS_Y_XPBAR 112
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static SDL_Rect frame_top_left = { 16, 160, 16, 16 };
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static SDL_Rect frame_top_right = { 48, 160, 16, 16 };
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@ -116,6 +118,23 @@ init_sprites(Gui *gui, SDL_Renderer *renderer)
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(Position) { 16 + (i * 16), POS_Y_XPBAR }
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));
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}
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Sprite *s;
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t = add_texture(gui, "assets/Items/Potion.png", renderer);
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s = sprite_create();
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s->fixed = true;
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sprite_set_texture(s, t, 0);
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s->clip = (SDL_Rect) { 0, 0, 16, 16 };
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s->pos = (Position) { 16, POS_Y_COLLECTABLES };
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linkedlist_append(&gui->sprites, s);
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t = add_texture(gui, "assets/Items/Money.png", renderer);
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s = sprite_create();
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s->fixed = true;
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sprite_set_texture(s, t, 0);
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s->clip = (SDL_Rect) { 16, 16, 16, 16 };
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s->pos = (Position) { 16, POS_Y_COLLECTABLES + 16 };
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linkedlist_append(&gui->sprites, s);
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}
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Gui*
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@ -136,10 +155,11 @@ gui_create(SDL_Renderer *renderer)
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gui->log_lines[i] = t;
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}
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gui->labels[CURRENT_XP_LABEL] = create_label_sprite((Position) { 16, 116 });
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gui->labels[LEVEL_LABEL] = create_label_sprite((Position) { 16, 128 });
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gui->labels[DUNGEON_LEVEL_LABEL] = create_label_sprite((Position) { 16, 156 });
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gui->labels[GOLD_LABEL] = create_label_sprite((Position) { 16, 142 });
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gui->labels[CURRENT_XP_LABEL] = create_label_sprite((Position) { 16, POS_Y_XPBAR + 18 });
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gui->labels[LEVEL_LABEL] = create_label_sprite((Position) { 16, POS_Y_XPBAR + 18 + 14 });
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gui->labels[DUNGEON_LEVEL_LABEL] = create_label_sprite((Position) { 16, POS_Y_XPBAR + 18 + (2*14) });
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gui->labels[HEALTH_POTION_LABEL] = create_label_sprite((Position) { 32, POS_Y_COLLECTABLES + 5 });
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gui->labels[GOLD_LABEL] = create_label_sprite((Position) { 32, POS_Y_COLLECTABLES + 16 + 5 });
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gui_malloc_log();
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@ -213,6 +233,7 @@ gui_update_player_stats(Gui *gui, Player *player, Map *map, SDL_Renderer *render
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static unsigned int dungeon_level = 0;
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static int max_health = -1;
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static int current_health = -1;
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static int current_potion_sips = -1;
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static SDL_Color color = { 255, 255, 255, 255 };
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@ -270,8 +291,14 @@ gui_update_player_stats(Gui *gui, Player *player, Map *map, SDL_Renderer *render
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dungeon_level = (unsigned int) map->level;
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}
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if (current_potion_sips != (int) player->potion_sips) {
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m_sprintf(buffer, 200, "x %u", (unsigned int) player->potion_sips);
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texture_load_from_text(gui->labels[HEALTH_POTION_LABEL]->textures[0], buffer, color, renderer);
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current_potion_sips = player->potion_sips;
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}
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if (last_gold != player->gold) {
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m_sprintf(buffer, 200, "Gold: %.2f", player->gold);
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m_sprintf(buffer, 200, "x %.2f", player->gold);
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texture_load_from_text(gui->labels[GOLD_LABEL]->textures[0], buffer, color, renderer);
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last_gold = player->gold;
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}
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@ -402,7 +429,7 @@ gui_render_log(Gui *gui, unsigned int width, unsigned int height, Camera *cam)
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for (i = 0; i < render_count; ++i) {
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Texture *t;
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p.y = 16 + ((LOG_FONT_SIZE+1) * i);
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p.y = 16 + ((LOG_FONT_SIZE+5) * i);
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t = gui->log_lines[i];
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texture_load_from_text(t, log_data.log[i], color, cam->renderer);
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texture_render(t, &p, cam);
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@ -1,7 +1,7 @@
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#ifndef GUI_H_
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#define GUI_H_
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#define LOG_LINES_COUNT 15
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#define LOG_LINES_COUNT 10
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#define LOG_FONT_SIZE 8
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#define LABEL_FONT_SIZE 8
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@ -16,6 +16,7 @@ typedef enum Label_e {
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CURRENT_XP_LABEL,
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GOLD_LABEL,
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DUNGEON_LEVEL_LABEL,
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HEALTH_POTION_LABEL,
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LABEL_COUNT
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} LabelIndex;
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@ -51,13 +51,9 @@ eat_flesh(Item *item, Player *player)
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static void
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drink_health(Item *item, Player *player)
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{
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int original_hp = player->stats.hp;
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player->stats.hp += (int) item->value * player->stats.lvl;
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if (player->stats.hp > player->stats.maxhp)
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player->stats.hp = player->stats.maxhp;
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player->potion_sips += item->value;
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gui_log("You drink a health potion and gain %d health",
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player->stats.hp - original_hp);
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gui_log("You collect %u sips of health", (unsigned int) item->value);
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}
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static Item *
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@ -87,14 +83,16 @@ pickup_gold(Item *item, Player *player)
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static Item *
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create_treasure(int current_level)
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{
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double amt = (unsigned int) rand() % 40;
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double amt;
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char label[50];
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unsigned int highest_treasure;
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unsigned int value;
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if (current_level > 15) {
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amt = (unsigned int) (rand() + (5*current_level)) % 40;
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if (current_level > 9) {
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highest_treasure = TREASURE_COUNT;
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} else if (current_level > 5) {
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} else if (current_level > 3) {
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highest_treasure = PLATINUM;
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} else {
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highest_treasure = GOLD;
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92
src/player.c
92
src/player.c
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@ -155,38 +155,73 @@ move_down(Player *player, RoomMatrix *matrix)
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}
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static void
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handle_player_input(Player *player, RoomMatrix *matrix, SDL_Event *event)
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sip_health(Player *player)
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{
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if (player->potion_sips > 0) {
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--player->potion_sips;
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++player->stats.hp;
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gui_log("You take a sip of health potion");
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} else {
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gui_log("You have nothing to sip");
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}
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}
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static void
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handle_movement_input(Player *player, RoomMatrix *matrix, Uint32 key)
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{
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static unsigned int step = 1;
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bool moved = false;
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if (event->type == SDL_KEYDOWN) {
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switch (event->key.keysym.sym) {
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case SDLK_LEFT:
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case SDLK_h:
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case SDLK_a:
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move_left(player, matrix);
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break;
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case SDLK_RIGHT:
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case SDLK_l:
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case SDLK_d:
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move_right(player, matrix);
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break;
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case SDLK_UP:
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case SDLK_k:
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case SDLK_w:
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move_up(player, matrix);
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break;
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case SDLK_DOWN:
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case SDLK_j:
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case SDLK_s:
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move_down(player, matrix);
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break;
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}
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switch (key) {
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case SDLK_LEFT:
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case SDLK_h:
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case SDLK_a:
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move_left(player, matrix);
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moved = true;
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break;
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case SDLK_RIGHT:
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case SDLK_l:
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case SDLK_d:
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move_right(player, matrix);
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moved = true;
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break;
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case SDLK_UP:
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case SDLK_k:
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case SDLK_w:
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move_up(player, matrix);
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moved = true;
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break;
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case SDLK_DOWN:
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case SDLK_j:
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case SDLK_s:
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move_down(player, matrix);
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moved = true;
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break;
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default:
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break;
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}
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if (moved) {
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player->sprite->clip.x = 16*step;
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if (step == 3)
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step = 0;
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else
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++step;
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++step;
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step = step % 4;
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}
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}
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static void
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handle_player_input(Player *player, RoomMatrix *matrix, SDL_Event *event)
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{
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if (event->type != SDL_KEYDOWN)
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return;
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bool shift = event->key.keysym.mod & (KMOD_RSHIFT | KMOD_LSHIFT);
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Uint32 key = event->key.keysym.sym;
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if (!shift)
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handle_movement_input(player, matrix, key);
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if (shift && key == SDLK_h) {
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sip_health(player);
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}
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}
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@ -220,6 +255,7 @@ player_create(class_t class, SDL_Renderer *renderer)
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player->kills = 0;
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player->misses = 0;
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player->gold = 0;
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player->potion_sips = 0;
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char asset[100];
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switch (class) {
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enum PlayerClass { ENGINEER, MAGE, PALADIN, ROGUE, WARRIOR };
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typedef enum PlayerClass class_t;
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typedef struct ExperienceData_t {
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unsigned int previousLevel;
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unsigned int current;
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unsigned int kills;
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unsigned int misses;
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double gold;
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unsigned int potion_sips;
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void (*handle_event)(struct Player_t*, RoomMatrix*, SDL_Event*);
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} Player;
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@ -25,6 +25,7 @@ pointer_handle_event(Pointer *p, SDL_Event *event)
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if (event->type == SDL_MOUSEMOTION) {
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p->sprite->pos.x = event->motion.x;
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p->sprite->pos.y = event->motion.y;
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debug("Pointer pos: %dx%d", p->sprite->pos.x, p->sprite->pos.y);
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}
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}
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void
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debug(const char *fmt, ...)
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{
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#ifdef DEBUG
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va_list args;
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char tstamp[10];
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vprintf(fmt, args);
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va_end(args);
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printf("\n");
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#else // DEBUG
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UNUSED (fmt);
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#endif // DEBUG
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}
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void
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