2018-02-16 18:11:26 +01:00
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/*
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* BreakHack - A dungeone crawler RPG
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* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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2018-02-12 10:55:36 +01:00
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#include "keyboard.h"
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#include "util.h"
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2018-05-17 23:14:42 +02:00
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static bool
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extract_key(Direction dir, SDL_Event *event)
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2018-02-12 10:55:36 +01:00
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{
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Uint32 key = event->key.keysym.sym;
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switch (dir) {
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case UP:
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return key == SDLK_UP
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|| key == SDLK_w
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|| key == SDLK_k;
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case DOWN:
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return key == SDLK_DOWN
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|| key == SDLK_s
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|| key == SDLK_j;
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case LEFT:
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return key == SDLK_LEFT
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|| key == SDLK_a
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|| key == SDLK_h;
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case RIGHT:
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return key == SDLK_RIGHT
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|| key == SDLK_l
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|| key == SDLK_d;
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default:
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return false;
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}
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}
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2018-05-17 23:14:42 +02:00
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bool
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keyboard_direction_press(Direction dir, SDL_Event *event)
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{
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if (event->type != SDL_KEYDOWN)
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return false;
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return extract_key(dir, event);
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}
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bool
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keyboard_direction_release(Direction dir, SDL_Event *event)
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{
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if (event->type != SDL_KEYUP)
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return false;
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return extract_key(dir, event);
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}
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2018-02-12 10:55:36 +01:00
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bool
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keyboard_press(Uint32 key, SDL_Event *event)
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{
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if (event->type != SDL_KEYDOWN)
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return false;
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return key == (Uint32) event->key.keysym.sym;
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}
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2018-05-17 23:14:42 +02:00
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bool
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keyboard_release(Uint32 key, SDL_Event *event)
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{
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if (event->type != SDL_KEYUP)
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return false;
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return key == (Uint32) event->key.keysym.sym;
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}
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2018-02-12 10:55:36 +01:00
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bool
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keyboard_mod_press(Uint32 key, Uint32 mod, SDL_Event *event)
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{
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if (event->type != SDL_KEYDOWN)
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return false;
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if (!(event->key.keysym.mod & mod))
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return false;
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return key == (Uint32) event->key.keysym.sym;
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}
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