breakhack/src/particle_engine.h

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/*
* BreakHack - A dungeone crawler RPG
* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
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#ifndef PARTICLE_ENGINE_H_
#define PARTICLE_ENGINE_H_
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#include <SDL.h>
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#include "position.h"
#include "dimension.h"
#include "camera.h"
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#include "vector2d.h"
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void
particle_engine_init(void);
void
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particle_engine_bloodspray(Position, Dimension, unsigned int count);
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void
particle_engine_fire_explosion(Position, Dimension);
void
particle_engine_eldritch_explosion(Position, Dimension);
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void
particle_engine_speed_lines(Position, Dimension, bool horizontal);
void
particle_engine_sparkle(Position, Dimension, SDL_Color, bool global);
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void
particle_engine_wind(Vector2d direction);
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void
particle_engine_heat(void);
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void
particle_engine_update(float deltatime);
void
particle_engine_render_game(Camera*);
void
particle_engine_render_global(Camera*);
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void
particle_engine_clear(void);
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void
particle_engine_close(void);
#endif // PARTICLE_ENGINE_H_