2017-12-15 15:03:29 +01:00
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#include "actiontext.h"
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#include "util.h"
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ActionText*
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actiontext_create()
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{
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ActionText *t = ec_malloc(sizeof(ActionText));
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t->pos = (Position) { 0, 0 };
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t->texture = texture_create();
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t->timer = timer_create();
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t->active = false;
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2017-12-19 21:00:02 +01:00
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t->color = (SDL_Color) { 255, 255, 255, 255 };
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2017-12-15 15:03:29 +01:00
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return t;
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}
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void
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actiontext_load_font(ActionText *t, const char *path, unsigned int size)
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{
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texture_load_font(t->texture, path, size);
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}
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void
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actiontext_set_text(ActionText *t, const char *text, SDL_Renderer *renderer)
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{
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texture_load_from_text(t->texture, text, t->color, renderer);
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}
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void
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actiontext_render(ActionText *t, Camera *cam)
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{
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if (!t->active)
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return;
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if (t->active && !timer_started(t->timer))
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timer_start(t->timer);
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Position cameraPos = camera_to_camera_position(cam, &t->pos);
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2017-12-17 13:43:41 +01:00
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if (timer_get_ticks(t->timer) < 300) {
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2017-12-15 15:03:29 +01:00
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texture_render(t->texture, &cameraPos, cam);
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} else {
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timer_stop(t->timer);
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t->active = false;
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}
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}
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void
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actiontext_destroy(ActionText *t)
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{
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texture_destroy(t->texture);
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timer_destroy(t->timer);
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free(t);
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}
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