breakhack/src/item_builder.h

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/*
* BreakHack - A dungeone crawler RPG
* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ITEMBUILDER_H_
#define ITEMBUILDER_H_
#include "item.h"
#include "hashtable.h"
typedef struct {
Hashtable *textures;
SDL_Renderer *renderer;
} ItemBuilder;
typedef enum {
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COPPER,
SILVER,
GOLD,
PLATINUM,
TREASURE_COUNT
} Treasure;
typedef enum {
FLESH,
HEALTH,
TREASURE,
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ITEM_COUNT
} ItemKey;
void
item_builder_init(SDL_Renderer *);
Item *
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item_builder_build_item(ItemKey key, int level);
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Item *
item_builder_build_sack(void);
void
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item_builder_close(void);
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#endif // ITEMBUILDER_H_