2018-02-16 18:11:26 +01:00
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/*
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* BreakHack - A dungeone crawler RPG
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* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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2018-02-08 17:01:38 +01:00
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#ifndef MENU_H_
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#define MENU_H_
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#include <SDL2/SDL.h>
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#include "camera.h"
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#include "linkedlist.h"
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#include "texture.h"
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#include "sprite.h"
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typedef struct Menu_t {
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LinkedList *items;
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2018-02-09 10:18:22 +01:00
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int selected;
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2018-02-08 17:01:38 +01:00
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} Menu;
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Menu *
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menu_create(void);
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void
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menu_handle_event(Menu*, SDL_Event*);
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void
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2018-02-09 07:26:44 +01:00
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menu_item_add(Menu*, Sprite*, Sprite*, void (*)(void*));
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2018-02-08 17:01:38 +01:00
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void
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menu_render(Menu*, Camera*);
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void
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menu_destroy(Menu*);
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#endif // MENU_H_
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