The menu is working but it's a bit wonky still.
Starting the game seems to cause some missbehaviour.
This commit is contained in:
parent
31e006b69f
commit
fdfc6fcf77
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@ -5,7 +5,8 @@ typedef enum GameState_t {
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MENU,
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PLAYING,
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IN_GAME_MENU,
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GAME_OVER
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GAME_OVER,
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QUIT
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} GameState;
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#endif // GAMESTATE_H_
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@ -29,8 +29,12 @@ gui_button_handle_event(GuiButton *button, SDL_Event *event)
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if (event->button.button != SDL_BUTTON_LEFT)
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return;
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if (button->hover)
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if (button->hover && button->event)
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button->event(button->usrdata);
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} else if (event->type == SDL_MOUSEMOTION) {
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Position p = { event->motion.x, event->motion.y };
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button->hover = position_in_rect(&p, &button->area);
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}
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}
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32
src/main.c
32
src/main.c
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@ -38,6 +38,8 @@ static SDL_Rect gameViewport;
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static SDL_Rect bottomGuiViewport;
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static SDL_Rect rightGuiViewport;
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static void resetGame(void);
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static
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bool initSDL(void)
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{
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@ -131,6 +133,21 @@ initGame(void)
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return true;
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}
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static void
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startGame(void *unused)
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{
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UNUSED(unused);
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gGameState = PLAYING;
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resetGame();
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}
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static void
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exitGame(void *unused)
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{
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UNUSED(unused);
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gGameState = QUIT;
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}
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static void
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initMainMenu(void)
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{
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@ -139,11 +156,11 @@ initMainMenu(void)
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struct MENU_ITEM {
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char label[20];
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void (*callback)(void);
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void (*callback)(void*);
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};
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struct MENU_ITEM menu_items[] = {
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{ "PLAY", NULL },
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{ "QUIT", NULL },
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{ "PLAY", startGame },
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{ "QUIT", exitGame },
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};
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mainMenu = menu_create();
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@ -163,7 +180,7 @@ initMainMenu(void)
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s2->pos = (Position) { 200, 100 + (i*50) };
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s2->fixed = true;
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menu_item_add(mainMenu, s1, s2);
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menu_item_add(mainMenu, s1, s2, menu_items[i].callback);
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}
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}
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@ -343,6 +360,9 @@ void run(void)
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case GAME_OVER:
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fatal("GAME_OVER not implemented");
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break;
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case QUIT:
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quit = true;
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break;
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default:
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break;
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}
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@ -374,6 +394,10 @@ void close(void)
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pointer_destroy(gPointer);
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item_builder_close();
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particle_engine_close();
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if (mainMenu)
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menu_destroy(mainMenu);
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SDL_DestroyRenderer(gRenderer);
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SDL_DestroyWindow(gWindow);
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gWindow = NULL;
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21
src/menu.c
21
src/menu.c
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@ -24,26 +24,19 @@ menu_create(void)
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void
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menu_handle_event(Menu *m, SDL_Event *event)
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{
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UNUSED(m);
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LinkedList *items;
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if (event->type != SDL_KEYDOWN && event->type != SDL_MOUSEMOTION) {
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return;
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}
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items = m->items;
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if (event->type == SDL_MOUSEMOTION) {
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while (items) {
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MenuItem *item = items->data;
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items = items->next;
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gui_button_handle_event(item->button, event);
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item->selected = item->button->hover;
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}
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while (items) {
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MenuItem *item = items->data;
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items = items->next;
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gui_button_handle_event(item->button, event);
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item->selected = item->button->hover;
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}
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}
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void
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menu_item_add(Menu *m, Sprite *s1, Sprite *s2)
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menu_item_add(Menu *m, Sprite *s1, Sprite *s2, void (*event)(void*))
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{
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MenuItem *item = ec_malloc(sizeof(MenuItem));
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item->sprite = s1;
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@ -56,7 +49,7 @@ menu_item_add(Menu *m, Sprite *s1, Sprite *s2)
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item->sprite->textures[0]->dim.width,
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item->sprite->textures[0]->dim.height
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};
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item->button = gui_button_create(area, NULL, NULL);
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item->button = gui_button_create(area, event, NULL);
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linkedlist_append(&m->items, item);
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}
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@ -19,7 +19,7 @@ void
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menu_handle_event(Menu*, SDL_Event*);
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void
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menu_item_add(Menu*, Sprite*, Sprite*);
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menu_item_add(Menu*, Sprite*, Sprite*, void (*)(void*));
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void
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menu_render(Menu*, Camera*);
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