2018-02-16 18:11:26 +01:00
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/*
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* BreakHack - A dungeone crawler RPG
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* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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2018-02-03 23:39:49 +01:00
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#ifndef PARTICLE_ENGINE_H_
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#define PARTICLE_ENGINE_H_
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2018-02-21 00:29:21 +01:00
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#include <SDL.h>
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2018-02-03 23:39:49 +01:00
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#include "position.h"
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#include "dimension.h"
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#include "camera.h"
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2018-03-15 11:30:18 +01:00
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#include "vector2d.h"
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2018-02-03 23:39:49 +01:00
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void
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particle_engine_init(void);
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void
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2018-02-09 13:55:57 +01:00
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particle_engine_bloodspray(Position, Dimension, unsigned int count);
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2018-02-03 23:39:49 +01:00
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2018-02-19 15:55:37 +01:00
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void
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particle_engine_fire_explosion(Position, Dimension);
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void
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particle_engine_eldritch_explosion(Position, Dimension);
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2018-03-01 19:37:57 +01:00
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void
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particle_engine_speed_lines(Position, Dimension, bool horizontal);
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2018-03-23 22:03:34 +01:00
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void
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2018-08-08 14:46:59 +02:00
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particle_engine_sparkle(Position, Dimension, SDL_Color, bool global);
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2018-03-23 22:03:34 +01:00
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2018-03-15 11:30:18 +01:00
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void
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particle_engine_wind(Vector2d direction);
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2018-08-13 13:11:32 +02:00
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void
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particle_engine_heat(void);
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2018-02-03 23:39:49 +01:00
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void
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particle_engine_update(float deltatime);
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void
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2018-03-24 12:46:23 +01:00
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particle_engine_render_game(Camera*);
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void
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particle_engine_render_global(Camera*);
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2018-02-03 23:39:49 +01:00
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2018-02-14 11:00:34 +01:00
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void
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particle_engine_clear(void);
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2018-02-03 23:39:49 +01:00
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void
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particle_engine_close(void);
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#endif // PARTICLE_ENGINE_H_
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