breakhack/src/item.c

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/*
* BreakHack - A dungeone crawler RPG
* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
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#include <stdlib.h>
#include "item.h"
#include "util.h"
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#include "mixer.h"
Item *
item_create(void)
{
Item *item = ec_malloc(sizeof(Item));
item->sprite = NULL;
item->collected = false;
item->openable = false;
item->opened = false;
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m_strcpy(item->label, 50, "");
item->value = 0.0;
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item->items = NULL;
item->effect = NULL;
return item;
}
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void
item_render(Item *item, Camera *cam)
{
sprite_render(item->sprite, cam);
}
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void
item_collected(Item *item, Player *player)
{
if (item->collected || item->opened)
return;
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while (item->items) {
Item *subitem = linkedlist_pop(&item->items);
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item_collected(subitem, player);
item_destroy(subitem);
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}
if (item->effect != NULL)
item->effect(item, player);
if (!item->openable) {
item->collected = true;
} else {
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mixer_play_effect(CHEST_OPEN);
item->opened = true;
item->sprite->texture_index = 1;
}
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}
void
item_destroy(Item *item)
{
if (item->sprite)
sprite_destroy(item->sprite);
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while (item->items != NULL)
item_destroy(linkedlist_pop(&item->items));
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free(item);
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}