breakhack/TODO.txt

44 lines
1.2 KiB
Plaintext
Raw Normal View History

2017-12-05 08:13:28 +01:00
x Add walls and stuff to maps
x Implement simple box collisions
2017-12-14 09:48:49 +01:00
x Add enemies (generated through lua)
x Monster object created
x Lua bindings for creation
2017-12-22 21:42:50 +01:00
x Making some better geneation and randomeness
2017-12-14 12:01:05 +01:00
x Move "clip" from texture to sprite
2017-12-15 08:08:45 +01:00
x Hitting enemies
2017-12-17 13:43:41 +01:00
x Nicer enemy hits (Text textures, healthbars?)
2017-12-21 08:31:25 +01:00
x Add hits to stats
x Player hits
2017-12-17 13:43:41 +01:00
x Moving enemies
x Stupid roaming enemies
x Smart agressive enemies
x Fleeing enemies
x Add hooks to lua
x Add movement depending on state (aggro, scared, passive)
2017-12-22 06:27:58 +01:00
x Lower dungeon levels
2018-02-03 13:11:10 +01:00
x GUI
x Items
x More GUI
x XP
x Some xp amount logic
x Level threshholds
x Statistics
x More stuff to count
x Particle engine for blood splatter (keep it light!!!)
2018-02-13 06:44:09 +01:00
x Prevent level exit from spawning on occupied spot
x Menus
2018-02-13 06:44:09 +01:00
x Main menu
x In game menu
2018-02-14 13:48:18 +01:00
x Player death (GAME_OVER state) (graphic or text?)
2018-02-14 21:40:27 +01:00
o Sound?
x Fix crash when clicking menu items with pointer
- Make things less difficult and more interesting
- Interesting items
2017-12-22 21:42:50 +01:00
- A different license perhaps?
2018-02-15 00:02:23 +01:00
- Credit screen showing music and graphics guys:
- Music: http://soundimage.org/ (Eric Matyas)
2018-02-16 14:16:21 +01:00
- SFX (Eric Matyas & https://opengameart.org/users/artisticdude & ZapSplat.com)
2018-02-15 00:02:23 +01:00
- Graphics: (see README)
Legend: ( '-' = future) ( 'x' = completed ) ( 'o' = begun )