breakhack/TODO.txt

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2017-12-05 08:13:28 +01:00
x Add walls and stuff to maps
x Implement simple box collisions
2017-12-14 09:48:49 +01:00
x Add enemies (generated through lua)
x Monster object created
x Lua bindings for creation
2017-12-22 21:42:50 +01:00
x Making some better geneation and randomeness
2017-12-14 12:01:05 +01:00
x Move "clip" from texture to sprite
2017-12-15 08:08:45 +01:00
x Hitting enemies
2017-12-17 13:43:41 +01:00
x Nicer enemy hits (Text textures, healthbars?)
2017-12-21 08:31:25 +01:00
x Add hits to stats
x Player hits
2017-12-17 13:43:41 +01:00
x Moving enemies
x Stupid roaming enemies
x Smart agressive enemies
x Fleeing enemies
x Add hooks to lua
x Add movement depending on state (aggro, scared, passive)
2017-12-22 06:27:58 +01:00
x Lower dungeon levels
2018-02-03 13:11:10 +01:00
x GUI
x Items
x More GUI
x XP
x Some xp amount logic
x Level threshholds
x Statistics
x More stuff to count
x Particle engine for blood splatter (keep it light!!!)
2018-02-03 13:11:10 +01:00
- Prevent level exit from spawning on occupied spot
2017-12-22 06:27:58 +01:00
- Menus
2018-02-03 13:11:10 +01:00
- Player death (graphic or text?)
- Make things less difficult and more interesting
- Interesting items
2017-12-22 21:42:50 +01:00
- A different license perhaps?
Legend: ( '-' = future) ( 'x' = completed ) ( 'o' = begun )