2017-12-05 08:13:28 +01:00
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x Add walls and stuff to maps
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2017-12-13 14:26:30 +01:00
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x Implement simple box collisions
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2017-12-14 09:48:49 +01:00
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x Add enemies (generated through lua)
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2017-12-13 14:26:30 +01:00
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x Monster object created
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2017-12-13 23:20:54 +01:00
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x Lua bindings for creation
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2017-12-22 21:42:50 +01:00
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x Making some better geneation and randomeness
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2017-12-14 12:01:05 +01:00
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x Move "clip" from texture to sprite
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2017-12-15 08:08:45 +01:00
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x Hitting enemies
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2017-12-17 13:43:41 +01:00
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x Nicer enemy hits (Text textures, healthbars?)
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2017-12-21 08:31:25 +01:00
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x Add hits to stats
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x Player hits
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2017-12-17 13:43:41 +01:00
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x Moving enemies
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x Stupid roaming enemies
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2017-12-18 09:59:01 +01:00
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x Smart agressive enemies
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x Fleeing enemies
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2017-12-18 12:12:24 +01:00
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x Add hooks to lua
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x Add movement depending on state (aggro, scared, passive)
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2017-12-22 06:27:58 +01:00
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x Lower dungeon levels
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2018-02-03 13:11:10 +01:00
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x GUI
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x Items
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x More GUI
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x XP
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x Some xp amount logic
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x Level threshholds
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x Statistics
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x More stuff to count
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2018-02-05 16:15:45 +01:00
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x Particle engine for blood splatter (keep it light!!!)
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2018-02-03 13:11:10 +01:00
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- Prevent level exit from spawning on occupied spot
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2017-12-22 06:27:58 +01:00
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- Menus
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2018-02-03 13:11:10 +01:00
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- Player death (graphic or text?)
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2018-02-05 16:15:45 +01:00
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- Make things less difficult and more interesting
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- Interesting items
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2017-12-22 21:42:50 +01:00
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- A different license perhaps?
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2017-12-13 14:26:30 +01:00
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Legend: ( '-' = future) ( 'x' = completed ) ( 'o' = begun )
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