2018-01-24 21:14:34 +01:00
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#include <SDL2/SDL.h>
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2018-01-24 21:20:24 +01:00
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#include <stdlib.h>
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2018-01-24 21:14:34 +01:00
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#include "item_builder.h"
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#include "texture.h"
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#include "util.h"
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#include "gui.h"
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static ItemBuilder *builder = NULL;
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void
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item_builder_init(SDL_Renderer *renderer)
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{
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builder = ec_malloc(sizeof(ItemBuilder));
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builder->textures = ht_create(20);
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builder->renderer = renderer;
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}
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static void
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2018-01-24 21:20:24 +01:00
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check_builder(void)
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2018-01-24 21:14:34 +01:00
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{
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if (!builder)
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fatal("item_builder_init() not run");
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}
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static Texture *
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load_texture(const char *path)
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{
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Texture *t = ht_get(builder->textures, path);
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if (!t) {
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t = texture_create();
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texture_load_from_file(t, path, builder->renderer);
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t->dim = (Dimension) { 32, 32 };
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}
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return t;
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}
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static void
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2018-01-25 10:45:05 +01:00
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eat_flesh(Item *item, Player *player)
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2018-01-24 21:14:34 +01:00
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{
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2018-01-25 10:45:05 +01:00
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int original_hp = player->stats.hp;
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2018-01-27 23:14:39 +01:00
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player->stats.hp += (int) item->value;
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2018-01-25 10:45:05 +01:00
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if (player->stats.hp > player->stats.maxhp)
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player->stats.hp = player->stats.maxhp;
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2018-01-24 21:24:42 +01:00
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2018-01-25 10:45:05 +01:00
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gui_log("You eat some foul meat and gain %d health", player->stats.hp - original_hp);
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}
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static void
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drink_health(Item *item, Player *player)
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{
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2018-01-24 21:14:34 +01:00
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int original_hp = player->stats.hp;
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2018-01-27 23:14:39 +01:00
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player->stats.hp += (int) item->value;
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2018-01-24 21:14:34 +01:00
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if (player->stats.hp > player->stats.maxhp)
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player->stats.hp = player->stats.maxhp;
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2018-01-25 10:45:05 +01:00
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gui_log("You drink a health potion and gain %d health", player->stats.hp - original_hp);
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2018-01-24 21:14:34 +01:00
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}
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static Item *
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2018-01-25 10:45:05 +01:00
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create_item(const char *path, SDL_Rect clip, void (*cb)(Item*, Player*))
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2018-01-24 21:14:34 +01:00
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{
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Texture *t;
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Item *item;
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item = item_create();
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2018-01-25 10:45:05 +01:00
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t = load_texture(path);
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2018-01-24 21:14:34 +01:00
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item->sprite = sprite_create();
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sprite_set_texture(item->sprite, t, 0);
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2018-01-25 10:45:05 +01:00
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item->sprite->clip = clip;
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item->effect = cb;
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2018-01-24 21:14:34 +01:00
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return item;
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}
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2018-01-25 10:45:05 +01:00
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static void
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pickup_gold(Item *item, Player *player)
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{
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player->gold += item->value;
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gui_log("You pick up %s", &item->label);
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}
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static Item *
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create_treasure(void)
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{
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unsigned int value = rand() % TREASURE_COUNT;
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double amt = (unsigned int) rand() % 40;
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char label[50];
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SDL_Rect clip = { 0, 0, 16, 16 };
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switch (value) {
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case COPPER:
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2018-01-27 23:14:39 +01:00
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m_sprintf(&label[0], 50, "%.0f copper", amt);
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2018-01-25 10:45:05 +01:00
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amt /= 100;
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break;
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case SILVER:
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2018-01-27 23:14:39 +01:00
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m_sprintf(&label[0], 50, "%.0f silver", amt);
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2018-01-25 10:45:05 +01:00
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clip.x = 48;
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amt /= 10;
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break;
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case GOLD:
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2018-01-27 23:14:39 +01:00
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m_sprintf(&label[0], 50, "%.0f gold", amt);
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2018-01-25 10:45:05 +01:00
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clip.y = 16;
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break;
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case PLATINUM:
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2018-01-27 23:14:39 +01:00
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m_sprintf(&label[0], 50, "%.0f platinum", amt);
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2018-01-25 10:45:05 +01:00
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clip.x = 48;
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clip.y = 16;
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amt *= 10;
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break;
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default:
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break;
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}
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if (amt > 15 && amt < 30)
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clip.x += 16;
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else if (amt <= 15)
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clip.x += 32;
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Item *item = create_item("assets/Items/Money.png", clip, &pickup_gold);
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m_strcpy(item->label, 50, label);
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item->value = amt;
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return item;
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}
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2018-01-24 21:14:34 +01:00
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Item *
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item_builder_build_item(ItemKey key)
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{
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2018-01-25 10:45:05 +01:00
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static const char *path_flesh = "assets/Items/Flesh.png";
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static const char *path_potion = "assets/Items/Potion.png";
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2018-01-24 21:14:34 +01:00
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check_builder();
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Item *item = NULL;
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switch (key) {
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2018-01-25 10:45:05 +01:00
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case TREASURE:
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item = create_treasure();
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break;
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case FLESH:
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item = create_item(path_flesh, (SDL_Rect) { 0, 0, 16, 16 }, &eat_flesh);
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item->value = 1;
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break;
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case HEALTH:
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item = create_item(path_potion, (SDL_Rect) { 0, 0, 16, 16 }, &drink_health);
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item->value = 1 + (rand() % 2);
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break;
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default:
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fatal("in item_builder_build() : Unhandled item key %d", key);
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break;
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2018-01-24 21:14:34 +01:00
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}
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return item;
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}
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void
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2018-01-24 21:20:24 +01:00
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item_builder_close(void)
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2018-01-24 21:14:34 +01:00
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{
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ht_destroy_custom(builder->textures, (void (*)(void*)) &texture_destroy);
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free(builder);
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2018-01-25 10:45:05 +01:00
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}
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