2018-02-16 18:11:26 +01:00
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/*
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* BreakHack - A dungeone crawler RPG
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* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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2018-02-14 16:04:40 +01:00
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#ifndef MIXER_H_
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#define MIXER_H_
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#include <stdbool.h>
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2018-03-17 09:03:29 +01:00
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#include "gamestate.h"
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2018-02-14 16:04:40 +01:00
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2018-02-15 14:00:59 +01:00
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typedef enum Music_t {
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MENU_MUSIC,
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GAME_MUSIC0,
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GAME_MUSIC1,
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GAME_MUSIC2,
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2018-08-14 13:15:22 +02:00
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BOSS_MUSIC0,
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2018-02-15 14:00:59 +01:00
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LAST_MUSIC
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} Music;
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2018-02-14 16:04:40 +01:00
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typedef enum Fx_t {
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CLICK,
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2018-02-15 14:00:59 +01:00
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SWING0,
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SWING1,
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SWING2,
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2018-03-01 19:46:23 +01:00
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SWOOSH,
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2018-03-01 06:47:16 +01:00
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TRIPPLE_SWING,
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2018-02-15 14:00:59 +01:00
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SWORD_HIT,
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2018-03-01 06:47:16 +01:00
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DOUBLE_SWORD_HIT,
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TRIPPLE_SWORD_HIT,
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2018-02-15 14:00:59 +01:00
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BONK,
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DEATH,
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2018-05-16 15:52:39 +02:00
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FALL0,
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FALL1,
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2018-02-15 14:00:59 +01:00
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COIN,
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BOTTLE,
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BUBBLE0,
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BUBBLE1,
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BUBBLE2,
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EAT,
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LEVEL_UP,
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NEXT_LEVEL,
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SPLAT,
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2018-02-16 14:16:21 +01:00
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PLAYER_HIT0,
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PLAYER_HIT1,
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PLAYER_HIT2,
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2018-03-15 16:30:41 +01:00
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DAGGER_PICKUP,
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2018-08-05 15:47:56 +02:00
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SLAM,
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2018-08-09 13:58:16 +02:00
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MAGIC_PICKUP,
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2018-08-10 20:09:56 +02:00
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CHEST_OPEN,
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2018-10-18 22:34:48 +02:00
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FADE_IN,
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FADE_OUT,
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2018-10-27 13:47:44 +02:00
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BURST,
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2018-02-14 16:04:40 +01:00
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LAST_EFFECT
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} Fx;
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void
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mixer_init(void);
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2018-02-20 10:45:54 +01:00
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bool
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mixer_toggle_sound(void);
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bool
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2018-03-17 09:03:29 +01:00
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mixer_toggle_music(GameState*);
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2018-02-20 10:45:54 +01:00
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2018-02-14 16:04:40 +01:00
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void
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mixer_play_effect(Fx fx);
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2018-02-15 00:02:23 +01:00
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void
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2018-02-15 14:00:59 +01:00
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mixer_play_music(Music);
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2018-02-15 00:02:23 +01:00
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void
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mixer_stop_music(void);
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2018-02-14 16:04:40 +01:00
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void
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mixer_close(void);
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#endif // MIXER_H_
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