Adds boss music and an additional attribution line per request.

This commit is contained in:
Linus Probert 2018-08-14 13:15:22 +02:00
parent 6633db7aa4
commit 1a09328793
5 changed files with 6 additions and 0 deletions

1
.gitignore vendored
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@ -1,3 +1,4 @@
/CMakeSettings.json
/_build/
/*.dll
/tags

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@ -31,6 +31,7 @@ static char *music[LAST_MUSIC] = {
"Sounds/Music/fantasy-game-background-looping.ogg", // GAME_MUSIC0
"Sounds/Music/bog-creatures-on-the-move-looping.ogg", // GAME_MUSIC1
"Sounds/Music/fantascape-looping.ogg", // GAME_MUSIC2
"Sounds/Music/forward-assault.ogg", // BOSS_MUSIC0
"Sounds/Music/fantasy-forest-battle.ogg" // MENU_MUSIC
};

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@ -27,6 +27,7 @@ typedef enum Music_t {
GAME_MUSIC0,
GAME_MUSIC1,
GAME_MUSIC2,
BOSS_MUSIC0,
LAST_MUSIC
} Music;

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@ -73,6 +73,9 @@ screen_create_credits(SDL_Renderer *renderer)
y += 60;
linkedlist_push(&screen->sprites, credit_txt(" - Graphics -", C_BLUE, x, y, renderer));
y += 30;
linkedlist_push(&screen->sprites, credit_txt("Tileset:", C_YELLOW, x, y, renderer));
linkedlist_push(&screen->sprites, credit_txt("DragonDePlatino", C_WHITE, x + columnOffset, y, renderer));
y += 20;
linkedlist_push(&screen->sprites, credit_txt("Palette:", C_YELLOW, x, y, renderer));
linkedlist_push(&screen->sprites, credit_txt("DawnBringer", C_WHITE, x + columnOffset, y, renderer));