breakhack/src/roommatrix.h

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#ifndef ROOMMATRIX_H_
#define ROOMMATRIX_H_
#include <stdbool.h>
#include "defines.h"
#include "position.h"
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#include "camera.h"
typedef struct Sprite_t Sprite;
typedef struct Map_t Map;
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typedef struct Monster_t Monster;
typedef struct Player_t Player;
typedef struct Item_t Item;
typedef struct {
bool occupied;
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bool lightsource;
unsigned int light;
Monster *monster;
Player *player;
Item *item;
} RoomSpace;
typedef struct {
RoomSpace spaces[MAP_ROOM_WIDTH][MAP_ROOM_HEIGHT];
Position roomPos;
Position playerRoomPos;
} RoomMatrix;
RoomMatrix* roommatrix_create(void);
void roommatrix_populate_from_map(RoomMatrix*, Map*);
void roommatrix_update_with_player(RoomMatrix*, Player*);
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void roommatrix_add_lightsource(RoomMatrix*, Position*);
void roommatrix_build_lightmap(RoomMatrix*);
void roommatrix_render_lightmap(RoomMatrix*, Camera*);
void roommatrix_reset(RoomMatrix*);
void roommatrix_destroy(RoomMatrix*);
#endif // ROOMMATRIX_H_