A casual coffee-break roguelike
Go to file
Linus Probert 7b66b7726b Fixed some MSVC compiler warnings. 2018-01-27 23:14:39 +01:00
assets Initial commit 2017-11-30 21:06:54 +01:00
cmake More cmake logic to improve the build 2017-12-13 12:09:04 +01:00
data Better labels, more treasure 2018-01-25 10:45:05 +01:00
src Fixed some MSVC compiler warnings. 2018-01-27 23:14:39 +01:00
test Fixed a lot of stuff to help cross platform compilation 2017-12-19 21:00:02 +01:00
.appveyor.yml Don't need a verbose makefile in appveyor any longer. 2017-12-22 15:17:25 +01:00
.gitignore Fixed for windows 2017-12-19 19:42:05 +01:00
.travis.yml Made linked list stupid and naive. Prepared for monster lua 2017-12-13 20:31:04 +01:00
.vimrc Include CURRENT_LEVEL in lua script. 2018-01-22 10:12:44 +01:00
CMakeLists.txt Added items, so far only health that always drops. 2018-01-24 21:14:34 +01:00
LICENSE.txt Name in license 2017-12-22 21:36:11 +01:00
README.md Badges and mingw warnings 2017-12-21 12:35:52 +01:00
TODO.txt TODO notes 2017-12-22 21:42:50 +01:00

README.md

Build Status Build status Codacy Badge

Something in the ways of NETHACK

A simple nethack similar game written in C using SDL2.

Idea

Randomly generated maps/rooms. Leveling system, permadeath, multiple classes. Casual and fun for 10-15 minutes during a break from regular work/play.

I wanted to practice C and I'm comfortable using SDL2. The assets are graciously taken from the web. More info in the README in the assets folder.