breakhack/src/sprite.h

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/*
* BreakHack - A dungeone crawler RPG
* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
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#ifndef SPRITE_H_
#define SPRITE_H_
#include <stdbool.h>
#include "texture.h"
#include "position.h"
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#include "camera.h"
#include "roommatrix.h"
#include "timer.h"
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typedef struct UpdateData UpdateData;
typedef enum SpriteState {
SPRITE_STATE_FALLING,
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SPRITE_STATE_PLUMMETED,
SPRITE_STATE_DEFAULT
} SpriteState;
typedef struct Sprite {
SpriteState state;
Texture* textures[2];
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SDL_Rect clip;
bool destroyTextures;
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Position pos;
Dimension dim;
double angle;
SDL_Point rotationPoint;
SDL_RendererFlip flip;
Timer *renderTimer;
Timer *animationTimer;
unsigned int texture_index;
bool fixed;
bool animate;
bool hidden;
void (*onRender)(Sprite*);
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} Sprite;
Sprite*
sprite_create(void);
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void
sprite_load_texture(Sprite *, const char *path, int index, SDL_Renderer *);
void
sprite_load_text_texture(Sprite *, const char *path, int index, int size, int outline);
void
sprite_set_texture(Sprite *, Texture *, int index);
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void
sprite_update(Sprite*, UpdateData *data);
void
sprite_render(Sprite*, Camera*);
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void
sprite_set_blend_mode(Sprite*, SDL_BlendMode);
void
sprite_set_alpha(Sprite*, Uint8);
void
sprite_destroy(Sprite *);
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#endif // SPRITE_H_