2018-02-24 07:13:28 +01:00
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/*
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* BreakHack - A dungeone crawler RPG
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* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef SKILL_H_
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#define SKILL_H_
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#include <stdbool.h>
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#include "roommatrix.h"
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#include "sprite.h"
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2018-02-28 15:28:45 +01:00
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#include "vector2d.h"
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2018-02-24 07:13:28 +01:00
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2018-02-28 22:31:38 +01:00
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// Forward declaration
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2018-08-08 00:14:24 +02:00
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struct Player;
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2018-02-28 22:31:38 +01:00
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2018-02-24 07:13:28 +01:00
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enum SkillType {
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2018-02-28 22:31:38 +01:00
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FLURRY,
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2018-08-04 23:52:52 +02:00
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BASH,
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2018-03-01 13:48:03 +01:00
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CHARGE,
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2018-03-10 22:04:03 +01:00
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DAGGER_THROW,
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2018-02-28 22:31:38 +01:00
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SIP_HEALTH
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2018-02-24 07:13:28 +01:00
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};
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2018-02-28 15:28:45 +01:00
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typedef struct SkillData_t {
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2018-08-08 00:14:24 +02:00
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struct Player *player;
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2018-02-28 15:28:45 +01:00
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RoomMatrix *matrix;
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Vector2d direction;
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} SkillData;
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2018-02-24 07:13:28 +01:00
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typedef struct Skill_t {
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char label[20];
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Sprite *icon;
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2018-02-28 15:28:45 +01:00
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unsigned int resetTime;
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unsigned int resetCountdown;
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2018-03-23 22:03:34 +01:00
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unsigned int levelcap;
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2018-02-28 22:31:38 +01:00
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bool actionRequired;
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bool instantUse;
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2018-02-24 07:13:28 +01:00
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bool active;
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2018-03-13 16:13:54 +01:00
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bool (*available)(Player*);
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2018-02-28 15:28:45 +01:00
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bool (*use)(struct Skill_t*, SkillData*);
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2018-08-20 14:30:31 +02:00
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Sprite *tooltip;
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2018-02-24 07:13:28 +01:00
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} Skill;
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Skill*
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2018-08-20 14:30:31 +02:00
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skill_create(enum SkillType, Camera *cam);
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2018-02-24 07:13:28 +01:00
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void
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skill_destroy(Skill*);
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#endif // SKILL_H_
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