breakhack/src/texture.c

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#include <SDL2/SDL_image.h>
#include "texture.h"
#include "util.h"
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Texture* texture_create(const char *path, SDL_Renderer *renderer)
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{
Texture *newTexture = NULL;
SDL_Surface *surface = IMG_Load(path);
if (surface == NULL)
{
printf("[!!] Failed to load texture (%s): %s\n", path, IMG_GetError());
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}
else
{
newTexture = ec_malloc(sizeof(Texture));
newTexture->dim.height = surface->h;
newTexture->dim.width = surface->w;
newTexture->texture = SDL_CreateTextureFromSurface(renderer,
surface);
if (newTexture->texture == NULL)
{
printf("[!!] Failed to create texture (%s): %s\n",
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path,
SDL_GetError());
}
SDL_FreeSurface(surface);
}
return newTexture;
}
void
texture_render(Texture *texture, Position *p, Camera *cam)
{
SDL_Rect draw_box = (SDL_Rect) {
p->x,
p->y,
texture->dim.width,
texture->dim.height
};
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SDL_Rect clip = (SDL_Rect) {
0,
0,
texture->dim.width,
texture->dim.height
};
SDL_RenderCopy(cam->renderer,
texture->texture,
&clip,
&draw_box);
}
void
texture_render_clip(Texture *texture, Position *p, SDL_Rect *clip, Camera *cam)
{
SDL_Rect draw_box = (SDL_Rect) {
p->x,
p->y,
texture->dim.width,
texture->dim.height
};
SDL_RenderCopy(cam->renderer,
texture->texture,
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clip,
&draw_box);
}
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void texture_destroy(Texture *texture)
{
SDL_DestroyTexture(texture->texture);
free(texture);
}