2018-02-16 18:11:26 +01:00
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/*
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* BreakHack - A dungeone crawler RPG
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* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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2017-12-15 15:03:29 +01:00
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#ifndef ACTIONTEXT_H_
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#define ACTIONTEXT_H_
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2018-02-21 00:29:21 +01:00
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#include <SDL.h>
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2017-12-19 22:51:00 +01:00
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#include <stdbool.h>
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2017-12-15 15:03:29 +01:00
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#include "position.h"
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#include "texture.h"
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#include "timer.h"
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typedef struct {
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Position pos;
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Texture *texture;
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bool active;
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Timer *timer;
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SDL_Color color;
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} ActionText;
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2017-12-19 21:00:02 +01:00
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ActionText* actiontext_create(void);
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2017-12-15 15:03:29 +01:00
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void actiontext_load_font(ActionText*, const char *path, unsigned int size);
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void actiontext_set_text(ActionText*, const char *text, SDL_Renderer*);
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void actiontext_render(ActionText*, Camera*);
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void actiontext_destroy(ActionText*);
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#endif // ACTIONTEXT_H_
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