breakhack/src/hiscore.c

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/*
* BreakHack - A dungeone crawler RPG
* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "hiscore.h"
#include "sqlite3.h"
#include "db.h"
#include "util.h"
static
DbQuery MIGRATE_COMMANDS[] = {
{
"CREATE TABLE IF NOT EXISTS hiscore("
"id INTEGER PRIMARY KEY AUTOINCREMENT, "
"time DATETIME DEFAULT CURRENT_TIMESTAMP, "
"gold FLOAT, "
"playerLevel INTEGER, "
"dungeonLevel INTEGER)",
NULL, NULL
},
{
"CREATE TABLE IF NOT EXISTS hiscore_artifacts("
"id INTEGER PRIMARY KEY AUTOINCREMENT, "
"hiscoreId INTEGER, "
"artifactId INTEGER, "
"FOREIGN KEY(hiscoreId) REFERENCES hiscore(id))",
NULL, NULL
},
{ NULL } // Sentinel
};
static int
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load_hiscore_cb(void *, int count, char **values, char **colNames);
static
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DbQuery GET_TOP_10_COMMAND = {
"SELECT datetime(time, 'localtime') as time, gold, playerLevel, dungeonLevel "
"FROM hiscore "
"ORDER BY gold DESC "
"LIMIT 10",
load_hiscore_cb,
NULL
};
static int
load_top_gold_cb(void *, int count, char **values, char **colNames);
static
DbQuery GET_TOP_GOLD_COMMAND = {
"SELECT gold "
"FROM hiscore "
"ORDER BY gold DESC "
"LIMIT 1",
load_top_gold_cb,
NULL
};
static sqlite3 *db = NULL;
static void
create_tables(void)
{
for (unsigned int i = 0;; ++i) {
DbQuery *query = &MIGRATE_COMMANDS[i];
if (query->stmt == NULL)
break;
db_execute(db, query);
}
}
void
hiscore_init(void)
{
if (!db_open(DB_FILE, &db)) {
db_close(&db);
fatal("Exiting");
}
create_tables();
}
static void
save_hiscore(double gold, int lvl, int dlvl)
{
const char *query = "INSERT INTO hiscore(gold, playerLevel, dungeonLevel) values (?, ?, ?)";
sqlite3_stmt *stmt = db_prepare(db, query);
debug("Saving high score: %dg %dpl %dl",
gold, lvl, dlvl);
sqlite3_bind_double(stmt, 1, gold);
sqlite3_bind_int(stmt, 2, lvl);
sqlite3_bind_int(stmt, 3, dlvl);
sqlite3_step(stmt);
sqlite3_finalize(stmt);
}
static void
save_hiscore_artifact(int hid, int aid)
{
if (aid <= 0)
return;
const char *query = "INSERT INTO hiscore_artifacts(hiscoreId, artifactId) values(?, ?)";
sqlite3_stmt *stmt = db_prepare(db, query);
sqlite3_bind_int(stmt, 1, hid);
sqlite3_bind_int(stmt, 2, aid);
sqlite3_step(stmt);
sqlite3_finalize(stmt);
}
void
hiscore_register(Player *p, unsigned int dungeonLevel)
{
save_hiscore(p->gold, p->stats.lvl, dungeonLevel);
int hiscoreId = (int) sqlite3_last_insert_rowid(db);
if (!hiscoreId) {
error("Failed to retrieve last inserted hiscore id");
return;
}
for (int i = 0; i < LAST_ARTIFACT_EFFECT; ++i) {
save_hiscore_artifact(hiscoreId, player_has_artifact(p, i) > 0 ? i : 0);
}
}
static int
load_hiscore_cb(void *result, int count, char **values, char **colNames)
{
HiScore *score = ec_malloc(sizeof(HiScore));
for (int i = 0; i < count; ++i) {
if (strcmp(colNames[i], "time") == 0) {
long unsigned int len = strlen(values[i]) + 1;
score->timestamp = ec_malloc(sizeof(char) * len);
m_strcpy(score->timestamp, len, values[i]);
}
else if (strcmp(colNames[i], "gold") == 0)
score->gold = atof(values[i]);
else if (strcmp(colNames[i], "playerLevel") == 0)
score->playerLevel = atoi(values[i]);
else if (strcmp(colNames[i], "dungeonLevel") == 0)
score->dungeonLevel = atoi(values[i]);
}
LinkedList **scores = result;
linkedlist_append(scores, score);
return 0;
}
LinkedList *
hiscore_get_top10(void)
{
LinkedList *scores = linkedlist_create();
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DbQuery *query = &GET_TOP_10_COMMAND;
query->cb_arg = &scores;
db_execute(db, query);
return scores;
}
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static int
load_top_gold_cb(void *result, int count, char **values, char **colNames)
{
UNUSED(count);
UNUSED(colNames);
double *gold = result;
*gold = atof(values[0]);
return 0;
}
double
hiscore_get_top_gold(void)
{
double result;
DbQuery *query = &GET_TOP_GOLD_COMMAND;
query->cb_arg = &result;
db_execute(db, query);
return result;
}
void
hiscore_close(void)
{
db_close(&db);
}
void
hiscore_destroy(HiScore *score)
{
free(score->timestamp);
free(score);
}