breakhack/src/item.h

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#ifndef ITEM_H_
#define ITEM_H_
#include <stdbool.h>
#include "sprite.h"
#include "position.h"
#include "player.h"
#include "camera.h"
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#include "linkedlist.h"
typedef struct Item_t {
Sprite *sprite;
bool collected;
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char label[50];
double value;
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LinkedList *items;
void (*effect)(struct Item_t *, Player *);
} Item;
Item *
item_create(void);
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void
item_collected(Item*, Player*);
void
item_render(Item*, Camera*);
void
item_destroy(Item*);
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#endif // ITEM_H_