breakhack/src/camera.h

55 lines
1.3 KiB
C
Raw Normal View History

2018-02-16 18:11:26 +01:00
/*
* BreakHack - A dungeone crawler RPG
* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
2017-12-01 16:03:19 +01:00
#ifndef CAMERA_H_
#define CAMERA_H_
2018-02-21 00:29:21 +01:00
#include <SDL.h>
2017-12-03 11:09:57 +01:00
2017-12-01 16:03:19 +01:00
#include "position.h"
#include "timer.h"
#include "vector2d.h"
2017-12-01 16:03:19 +01:00
typedef struct Camera {
2017-12-01 16:03:19 +01:00
Position pos;
Position basePos;
Vector2d velocity;
Timer *shakeTimer;
2017-12-01 16:03:19 +01:00
SDL_Renderer *renderer;
} Camera;
Camera*
camera_create(SDL_Renderer*);
2017-12-01 16:03:19 +01:00
Position
camera_to_camera_position(Camera *cam, Position *pos);
void
camera_follow_position(Camera*, Position*);
void
camera_update(Camera *, float deltatime);
void
camera_shake(Vector2d dir, int intensity);
void
camera_destroy(Camera *);
2017-12-03 11:09:57 +01:00
2017-12-01 16:03:19 +01:00
#endif // CAMERA_H_