2017-12-05 08:42:27 +01:00
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[![Build Status](https://travis-ci.org/LiquidityC/breakhack.svg?branch=master)](https://travis-ci.org/LiquidityC/breakhack)
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2017-12-21 12:35:52 +01:00
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[![Build status](https://ci.appveyor.com/api/projects/status/2nvna97cmm4cf535?svg=true)](https://ci.appveyor.com/project/LiquidityC/breakhack)
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2017-12-01 00:01:51 +01:00
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[![Codacy Badge](https://api.codacy.com/project/badge/Grade/fc02d56fa7194e61b2c7d260fd2e4186)](https://www.codacy.com/app/LiquidityC/breakhack?utm_source=github.com&utm_medium=referral&utm_content=LiquidityC/breakhack&utm_campaign=Badge_Grade)
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2017-11-30 21:00:47 +01:00
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Something in the ways of NETHACK
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================================
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A simple nethack similar game written in C using SDL2.
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Idea
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----
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Randomly generated maps/rooms. Leveling system, permadeath,
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multiple classes. Casual and fun for 10-15 minutes during a break
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from regular work/play.
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I wanted to practice C and I'm comfortable using SDL2. The assets
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are graciously taken from the web. More info in the README in the
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assets folder.
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