A casual coffee-break roguelike
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This should prevent annoying behaviour when trying to line up a strike.
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README.md

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Something in the ways of NETHACK

A simple nethack similar game written in C using SDL2.

Idea

Randomly generated maps/rooms. Leveling system, permadeath, multiple classes. Casual and fun for 10-15 minutes during a break from regular work/play.

I wanted to practice C and I'm comfortable using SDL2. The assets are graciously taken from the web. More info in the README in the assets folder.