breakhack/src/item.c

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#include <stdlib.h>
#include "item.h"
#include "util.h"
Item *
item_create(void)
{
Item *item = ec_malloc(sizeof(Item));
item->sprite = NULL;
item->collected = false;
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m_strcpy(item->label, 50, "");
item->value = 0.0;
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item->items = NULL;
item->effect = NULL;
return item;
}
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void
item_render(Item *item, Camera *cam)
{
sprite_render(item->sprite, cam);
}
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void
item_collected(Item *item, Player *player)
{
LinkedList *items = item->items;
while (items != NULL) {
Item *subitem = items->data;
items = items->next;
item_collected(subitem, player);
}
if (item->effect != NULL)
item->effect(item, player);
item->collected = true;
}
void
item_destroy(Item *item)
{
if (item->sprite)
sprite_destroy(item->sprite);
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while (item->items != NULL)
item_destroy(linkedlist_pop(&item->items));
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free(item);
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}