2017-11-30 21:00:47 +01:00
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#include <stdio.h>
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#include <stdbool.h>
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_image.h>
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2017-12-19 09:06:21 +01:00
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#include "linkedlist.h"
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2017-11-30 21:00:47 +01:00
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#include "player.h"
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#include "screenresolution.h"
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#include "dimension.h"
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2017-12-01 16:03:19 +01:00
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#include "camera.h"
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#include "map.h"
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2017-12-02 23:32:40 +01:00
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#include "map_lua.h"
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2017-12-05 08:30:08 +01:00
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#include "timer.h"
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2017-12-05 15:03:20 +01:00
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#include "roommatrix.h"
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2017-12-22 06:27:58 +01:00
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#include "gamestate.h"
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2017-12-22 15:15:40 +01:00
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#include "gui.h"
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2018-01-23 22:54:02 +01:00
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#include "util.h"
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2018-01-24 21:14:34 +01:00
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#include "item_builder.h"
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2018-01-31 09:15:33 +01:00
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#include "pointer.h"
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2018-02-02 16:16:55 +01:00
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#include "gui_button.h"
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2018-02-03 23:39:49 +01:00
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#include "particle_engine.h"
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2018-02-08 17:01:38 +01:00
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#include "menu.h"
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2018-02-13 06:44:09 +01:00
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#include "keyboard.h"
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2017-11-30 21:00:47 +01:00
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static SDL_Window *gWindow = NULL;
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static SDL_Renderer *gRenderer = NULL;
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2017-12-12 11:20:08 +01:00
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static Player *gPlayer = NULL;
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2017-12-01 16:03:19 +01:00
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static Map *gMap = NULL;
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2017-12-05 15:03:20 +01:00
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static RoomMatrix *gRoomMatrix = NULL;
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2017-12-22 15:15:40 +01:00
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static Gui *gGui = NULL;
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2018-01-31 09:15:33 +01:00
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static Pointer *gPointer = NULL;
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2018-01-23 12:14:44 +01:00
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static unsigned int cLevel = 1;
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2018-02-03 23:39:49 +01:00
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static float deltaTime = 1.0;
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2018-01-23 12:14:44 +01:00
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static double renderScale = 1.0;
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2018-02-08 17:01:38 +01:00
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static Menu *mainMenu = NULL;
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2018-02-13 06:44:09 +01:00
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static Menu *inGameMenu = NULL;
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2018-02-09 13:27:25 +01:00
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static Timer *menuTimer = NULL;
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2017-12-22 15:15:40 +01:00
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static GameState gGameState;
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2017-12-01 16:03:19 +01:00
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static Camera gCamera;
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2018-01-23 12:14:44 +01:00
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static SDL_Rect gameViewport;
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static SDL_Rect bottomGuiViewport;
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static SDL_Rect rightGuiViewport;
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2018-02-09 13:27:25 +01:00
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static SDL_Rect menuViewport;
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2017-11-30 21:00:47 +01:00
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2018-02-13 06:44:09 +01:00
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static SDL_Color C_MENU_DEFAULT = { 255, 255, 0, 0 };
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static SDL_Color C_MENU_HOVER = { 255, 0, 0, 0 };
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struct MENU_ITEM {
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char label[20];
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void (*callback)(void*);
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};
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2018-02-09 07:26:44 +01:00
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static void resetGame(void);
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2018-02-13 06:44:09 +01:00
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static void initMainMenu(void);
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2018-02-14 11:00:34 +01:00
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static bool is_player_dead(void);
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2018-02-09 07:26:44 +01:00
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2017-11-30 21:00:47 +01:00
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static
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2017-12-19 21:00:02 +01:00
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bool initSDL(void)
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2017-11-30 21:00:47 +01:00
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{
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int imgFlags = IMG_INIT_PNG;
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2017-12-03 11:09:57 +01:00
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Dimension dim = getScreenDimensions();
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2017-11-30 21:00:47 +01:00
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2017-12-22 06:27:58 +01:00
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if (dim.height > 1080) {
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2018-01-24 06:41:37 +01:00
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info("Hi resolution screen detected (%u x %u)", dim.width, dim.height);
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2018-01-24 08:52:50 +01:00
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renderScale = ((double) dim.height)/1080;
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2018-01-24 18:06:10 +01:00
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if (renderScale > 2)
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renderScale = 3;
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else if (renderScale > 1)
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renderScale = 2;
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2018-01-24 06:41:37 +01:00
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info("Scaling by %f", renderScale);
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2017-11-30 21:00:47 +01:00
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}
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if (SDL_Init(SDL_INIT_VIDEO) < 0)
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{
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2018-01-24 06:41:37 +01:00
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error("Could not initiate SDL2: %s", SDL_GetError());
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2017-11-30 21:00:47 +01:00
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return false;
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}
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2017-12-22 06:27:58 +01:00
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if ( (IMG_Init(imgFlags) & imgFlags) == 0 ) {
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2018-01-24 06:41:37 +01:00
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error("Unable to initiate img loading: %s",
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2017-12-22 06:27:58 +01:00
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IMG_GetError());
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return false;
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}
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if ( TTF_Init() == -1 ) {
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2018-01-24 06:41:37 +01:00
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error("Unable to initiate ttf library: %s",
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2017-12-22 06:27:58 +01:00
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TTF_GetError());
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return false;
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}
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2017-11-30 21:00:47 +01:00
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gWindow = SDL_CreateWindow("Breakhack",
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SDL_WINDOWPOS_UNDEFINED,
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SDL_WINDOWPOS_UNDEFINED,
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2018-01-23 12:14:44 +01:00
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(int)(SCREEN_WIDTH * renderScale),
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2018-01-24 06:41:37 +01:00
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(int)(SCREEN_HEIGHT * renderScale),
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2017-11-30 21:00:47 +01:00
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SDL_WINDOW_SHOWN);
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if (gWindow == NULL)
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{
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2018-01-24 06:41:37 +01:00
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error("Unable to create window: %s", SDL_GetError());
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2017-11-30 21:00:47 +01:00
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return false;
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}
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gRenderer = SDL_CreateRenderer(gWindow, -1, SDL_RENDERER_ACCELERATED);
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if (gRenderer == NULL)
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{
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2018-01-24 06:41:37 +01:00
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error("Unable to create renderer: %s", SDL_GetError());
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2017-11-30 21:00:47 +01:00
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return false;
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}
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2017-12-10 19:51:24 +01:00
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if (SDL_SetRenderDrawBlendMode(gRenderer, SDL_BLENDMODE_BLEND) < 0) {
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2018-01-24 06:41:37 +01:00
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error("Unable to set blend mode: %s", SDL_GetError());
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2017-12-10 19:51:24 +01:00
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return false;
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}
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2017-11-30 21:00:47 +01:00
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if (SDL_RenderSetLogicalSize(gRenderer, SCREEN_WIDTH, SCREEN_HEIGHT) < 0)
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{
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2018-01-24 06:41:37 +01:00
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error("Unable to initiate scaling: %s",
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2017-12-15 15:03:29 +01:00
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SDL_GetError());
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2017-11-30 21:00:47 +01:00
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return false;
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}
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return true;
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}
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2018-01-23 12:14:44 +01:00
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static void
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initViewports(void)
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{
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gameViewport = (SDL_Rect) { 0, 0,
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GAME_VIEW_WIDTH, GAME_VIEW_HEIGHT };
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bottomGuiViewport = (SDL_Rect) { 0, GAME_VIEW_HEIGHT,
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BOTTOM_GUI_WIDTH, BOTTOM_GUI_WIDTH };
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rightGuiViewport = (SDL_Rect) { GAME_VIEW_WIDTH, 0,
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RIGHT_GUI_WIDTH, RIGHT_GUI_HEIGHT };
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2018-02-09 13:27:25 +01:00
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menuViewport = (SDL_Rect) {
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(SCREEN_WIDTH - GAME_VIEW_WIDTH)/2,
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(SCREEN_HEIGHT - GAME_VIEW_HEIGHT)/2,
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GAME_VIEW_WIDTH,
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GAME_VIEW_HEIGHT
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};
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2018-01-23 12:14:44 +01:00
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}
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2018-02-08 17:01:38 +01:00
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static bool
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initGame(void)
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2017-11-30 21:00:47 +01:00
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{
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2018-02-08 17:01:38 +01:00
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initViewports();
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gCamera.renderer = gRenderer;
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gRoomMatrix = roommatrix_create();
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gGui = gui_create(gRenderer);
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item_builder_init(gRenderer);
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gPointer = pointer_create(gRenderer);
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particle_engine_init();
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2018-02-09 13:27:25 +01:00
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menuTimer = timer_create();
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2018-01-31 09:15:33 +01:00
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return true;
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2017-11-30 21:00:47 +01:00
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}
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2018-02-09 07:26:44 +01:00
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static void
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startGame(void *unused)
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{
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UNUSED(unused);
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2018-02-13 09:50:52 +01:00
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cLevel = 1;
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2018-02-09 07:26:44 +01:00
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gGameState = PLAYING;
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2018-02-14 11:00:34 +01:00
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if (gPlayer)
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player_destroy(gPlayer);
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gPlayer = player_create(WARRIOR, gRenderer);
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2018-02-09 07:26:44 +01:00
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resetGame();
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}
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static void
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exitGame(void *unused)
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{
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UNUSED(unused);
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gGameState = QUIT;
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}
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2018-02-08 17:01:38 +01:00
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static void
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2018-02-13 06:44:09 +01:00
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toggleInGameMenu(void *unused)
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2018-02-08 17:01:38 +01:00
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{
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2018-02-13 06:44:09 +01:00
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UNUSED(unused);
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2018-02-14 11:00:34 +01:00
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if (gGameState == PLAYING || gGameState == GAME_OVER)
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2018-02-13 06:44:09 +01:00
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gGameState = IN_GAME_MENU;
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2018-02-14 11:00:34 +01:00
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else if (is_player_dead())
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gGameState = GAME_OVER;
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2018-02-13 06:44:09 +01:00
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else
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gGameState = PLAYING;
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}
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2018-02-08 17:01:38 +01:00
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2018-02-13 06:44:09 +01:00
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static void
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goToMainMenu(void *unused)
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{
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UNUSED(unused);
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gGameState = MENU;
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menu_destroy(inGameMenu);
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inGameMenu = NULL;
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initMainMenu();
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2018-02-14 11:00:34 +01:00
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Position p = { 0, 0 };
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map_set_current_room(gMap, &p);
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camera_follow_position(&gCamera, &p);
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2018-02-13 06:44:09 +01:00
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}
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2018-02-09 13:27:25 +01:00
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2018-02-13 06:44:09 +01:00
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static void
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createMenu(Menu **menu, struct MENU_ITEM menu_items[], unsigned int size)
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{
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if (*menu == NULL)
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*menu = menu_create();
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2018-02-09 13:27:25 +01:00
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2018-02-13 06:44:09 +01:00
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for (unsigned int i = 0; i < size; ++i) {
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2018-02-09 13:27:25 +01:00
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int hcenter;
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2018-02-08 17:01:38 +01:00
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Sprite *s1 = sprite_create();
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2018-02-09 13:55:57 +01:00
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sprite_load_text_texture(s1, "assets/GUI/SDS_8x8.ttf", 0, 25);
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2018-02-08 17:01:38 +01:00
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texture_load_from_text(s1->textures[0], menu_items[i].label,
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2018-02-13 06:44:09 +01:00
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C_MENU_DEFAULT, gRenderer);
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2018-02-09 13:27:25 +01:00
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hcenter = (SCREEN_WIDTH/2) - (s1->textures[0]->dim.width/2);
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s1->pos = (Position) { hcenter, 200 + (i*50) };
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2018-02-08 17:01:38 +01:00
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s1->fixed = true;
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Sprite *s2 = sprite_create();
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2018-02-09 13:55:57 +01:00
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sprite_load_text_texture(s2, "assets/GUI/SDS_8x8.ttf", 0, 25);
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2018-02-08 17:01:38 +01:00
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texture_load_from_text(s2->textures[0], menu_items[i].label,
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2018-02-13 06:44:09 +01:00
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C_MENU_HOVER, gRenderer);
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2018-02-09 13:27:25 +01:00
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s2->pos = (Position) { hcenter, 200 + (i*50) };
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2018-02-08 17:01:38 +01:00
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s2->fixed = true;
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2018-02-13 06:44:09 +01:00
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menu_item_add(*menu, s1, s2, menu_items[i].callback);
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2018-02-08 17:01:38 +01:00
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}
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}
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2018-02-13 06:44:09 +01:00
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static void
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initInGameMenu(void)
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{
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struct MENU_ITEM menu_items[] = {
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{ "RESUME", toggleInGameMenu },
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{ "MAIN MENU", goToMainMenu },
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{ "QUIT", exitGame },
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};
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createMenu(&inGameMenu, menu_items, 3);
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}
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static void
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initMainMenu(void)
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{
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struct MENU_ITEM menu_items[] = {
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{ "PLAY", startGame },
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{ "QUIT", exitGame },
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};
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if (gMap)
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map_destroy(gMap);
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gMap = map_lua_generator_single_room__run(cLevel, gRenderer);
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createMenu(&mainMenu, menu_items, 2);
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}
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2018-02-08 17:01:38 +01:00
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static void
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resetGame(void)
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{
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2018-02-09 10:18:22 +01:00
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SDL_FlushEvents(SDL_FIRSTEVENT, SDL_LASTEVENT);
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2018-02-09 13:55:57 +01:00
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if (mainMenu) {
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menu_destroy(mainMenu);
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mainMenu = NULL;
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}
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2018-02-13 09:50:52 +01:00
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if (!inGameMenu)
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initInGameMenu();
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2018-02-13 06:44:09 +01:00
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2018-02-08 17:01:38 +01:00
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if (gMap)
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map_destroy(gMap);
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2018-02-14 11:00:34 +01:00
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particle_engine_clear();
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2018-02-08 17:01:38 +01:00
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info("Building new map");
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2018-02-09 09:36:24 +01:00
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gMap = map_lua_generator_run(cLevel, gRenderer);
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2018-02-14 11:00:34 +01:00
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2018-02-08 17:01:38 +01:00
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gPlayer->sprite->pos = (Position) {
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TILE_DIMENSION, TILE_DIMENSION };
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2018-02-09 09:36:24 +01:00
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map_set_current_room(gMap, &gPlayer->sprite->pos);
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camera_follow_position(&gCamera, &gPlayer->sprite->pos);
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2018-02-08 17:01:38 +01:00
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}
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static bool
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init(void)
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2017-11-30 21:00:47 +01:00
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{
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bool result = true;
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result = result && initSDL();
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result = result && initGame();
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2018-02-08 17:01:38 +01:00
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initMainMenu();
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2017-12-17 13:43:41 +01:00
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|
|
2018-02-08 17:01:38 +01:00
|
|
|
gCamera.pos = (Position) { 0, 0 };
|
|
|
|
|
|
|
|
gGameState = MENU;
|
2017-12-22 06:27:58 +01:00
|
|
|
|
2017-11-30 21:00:47 +01:00
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
2018-02-08 17:01:38 +01:00
|
|
|
static void
|
|
|
|
loadMedia(void)
|
2017-11-30 21:00:47 +01:00
|
|
|
{
|
2018-02-02 17:05:41 +01:00
|
|
|
gPlayer = player_create(WARRIOR, gRenderer);
|
2017-11-30 21:00:47 +01:00
|
|
|
}
|
|
|
|
|
2018-02-13 09:50:52 +01:00
|
|
|
static bool
|
|
|
|
handle_main_events(SDL_Event *event)
|
|
|
|
{
|
2018-02-14 11:00:34 +01:00
|
|
|
if (gGameState == PLAYING
|
|
|
|
|| gGameState == IN_GAME_MENU
|
|
|
|
|| gGameState == GAME_OVER)
|
|
|
|
{
|
2018-02-13 09:50:52 +01:00
|
|
|
if (keyboard_press(SDLK_ESCAPE, event)) {
|
|
|
|
toggleInGameMenu(NULL);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
static bool
|
|
|
|
handle_events(void)
|
2017-12-03 11:09:57 +01:00
|
|
|
{
|
|
|
|
static SDL_Event event;
|
|
|
|
bool quit = false;
|
|
|
|
|
|
|
|
while (SDL_PollEvent(&event) != 0) {
|
|
|
|
if (event.type == SDL_QUIT) {
|
|
|
|
quit = true;
|
2018-02-13 09:50:52 +01:00
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (handle_main_events(&event))
|
|
|
|
continue;
|
|
|
|
|
|
|
|
if (gGameState == PLAYING) {
|
2017-12-15 08:08:45 +01:00
|
|
|
gPlayer->handle_event(gPlayer,
|
|
|
|
gRoomMatrix,
|
|
|
|
&event);
|
2017-12-12 11:20:08 +01:00
|
|
|
camera_follow_position(&gCamera, &gPlayer->sprite->pos);
|
|
|
|
map_set_current_room(gMap, &gPlayer->sprite->pos);
|
2018-02-08 17:01:38 +01:00
|
|
|
roommatrix_handle_event(gRoomMatrix, &event);
|
|
|
|
} else if (gGameState == MENU) {
|
|
|
|
menu_handle_event(mainMenu, &event);
|
2018-02-13 06:44:09 +01:00
|
|
|
} else if (gGameState == IN_GAME_MENU) {
|
|
|
|
menu_handle_event(inGameMenu, &event);
|
2017-12-03 11:09:57 +01:00
|
|
|
}
|
2018-01-31 09:15:33 +01:00
|
|
|
pointer_handle_event(gPointer, &event);
|
2017-12-03 11:09:57 +01:00
|
|
|
}
|
2018-02-02 16:16:55 +01:00
|
|
|
|
2017-12-03 11:09:57 +01:00
|
|
|
return quit;
|
|
|
|
}
|
|
|
|
|
2018-01-30 15:16:14 +01:00
|
|
|
static bool
|
2018-02-14 11:00:34 +01:00
|
|
|
is_player_dead(void)
|
2018-01-30 15:16:14 +01:00
|
|
|
{
|
|
|
|
if (gPlayer->stats.hp <= 0) {
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
2017-12-22 06:27:58 +01:00
|
|
|
static void
|
|
|
|
check_next_level(void)
|
|
|
|
{
|
|
|
|
Room *room = gMap->rooms[gMap->currentRoom.x][gMap->currentRoom.y];
|
|
|
|
Position pos = position_to_matrix_coords(&gPlayer->sprite->pos);
|
|
|
|
|
|
|
|
MapTile *tile = room->tiles[pos.x][pos.y];
|
|
|
|
if (!tile) {
|
2018-01-24 06:41:37 +01:00
|
|
|
error("Looks like we are out of place");
|
2017-12-22 06:27:58 +01:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (tile->levelExit) {
|
2018-02-09 09:36:24 +01:00
|
|
|
++cLevel;
|
2018-02-08 17:01:38 +01:00
|
|
|
resetGame();
|
2017-12-22 06:27:58 +01:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2017-12-22 15:15:40 +01:00
|
|
|
static void
|
|
|
|
run_game(void)
|
|
|
|
{
|
|
|
|
map_clear_dead_monsters(gMap);
|
2018-01-24 21:14:34 +01:00
|
|
|
map_clear_collected_items(gMap);
|
2017-12-22 15:15:40 +01:00
|
|
|
roommatrix_populate_from_map(gRoomMatrix, gMap);
|
|
|
|
roommatrix_add_lightsource(gRoomMatrix,
|
2018-01-31 13:52:11 +01:00
|
|
|
&gPlayer->sprite->pos);
|
2018-01-31 09:15:33 +01:00
|
|
|
|
2017-12-22 15:15:40 +01:00
|
|
|
roommatrix_build_lightmap(gRoomMatrix);
|
|
|
|
|
2018-02-01 09:04:19 +01:00
|
|
|
gui_update_player_stats(gGui, gPlayer, gMap, gRenderer);
|
2018-02-03 23:39:49 +01:00
|
|
|
particle_engine_update(deltaTime);
|
2018-01-31 20:59:55 +01:00
|
|
|
|
|
|
|
if (gPlayer->steps >= gPlayer->stats.speed) {
|
2017-12-22 15:15:40 +01:00
|
|
|
player_reset_steps(gPlayer);
|
|
|
|
roommatrix_update_with_player(gRoomMatrix, gPlayer);
|
|
|
|
map_move_monsters(gMap, gRoomMatrix);
|
|
|
|
}
|
|
|
|
|
2018-02-09 09:36:24 +01:00
|
|
|
SDL_SetRenderDrawColor(gRenderer, 0, 0, 0, 0);
|
2017-12-22 15:15:40 +01:00
|
|
|
SDL_RenderClear(gRenderer);
|
|
|
|
|
2018-01-23 12:14:44 +01:00
|
|
|
SDL_RenderSetViewport(gRenderer, &gameViewport);
|
2017-12-22 15:15:40 +01:00
|
|
|
map_render(gMap, &gCamera);
|
2018-02-03 23:39:49 +01:00
|
|
|
particle_engine_render(&gCamera);
|
2018-02-14 11:00:34 +01:00
|
|
|
|
|
|
|
if (!is_player_dead())
|
|
|
|
player_render(gPlayer, &gCamera);
|
2018-02-06 16:47:45 +01:00
|
|
|
|
|
|
|
if (gPlayer->class == MAGE || gPlayer->class == PALADIN)
|
|
|
|
roommatrix_render_mouse_square(gRoomMatrix, &gCamera);
|
2018-02-14 11:00:34 +01:00
|
|
|
|
2017-12-22 15:15:40 +01:00
|
|
|
roommatrix_render_lightmap(gRoomMatrix, &gCamera);
|
2018-01-23 12:14:44 +01:00
|
|
|
|
|
|
|
SDL_RenderSetViewport(gRenderer, &rightGuiViewport);
|
|
|
|
gui_render_panel(gGui, RIGHT_GUI_WIDTH,
|
|
|
|
RIGHT_GUI_HEIGHT, &gCamera);
|
|
|
|
|
|
|
|
SDL_RenderSetViewport(gRenderer, &bottomGuiViewport);
|
|
|
|
gui_render_log(gGui, BOTTOM_GUI_WIDTH,
|
|
|
|
BOTTOM_GUI_HEIGHT, &gCamera);
|
2017-12-22 15:15:40 +01:00
|
|
|
|
2018-01-31 09:15:33 +01:00
|
|
|
SDL_RenderSetViewport(gRenderer, NULL);
|
2018-02-13 06:44:09 +01:00
|
|
|
if (gGameState == IN_GAME_MENU) {
|
|
|
|
SDL_Rect dimmer = { 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT };
|
|
|
|
SDL_SetRenderDrawColor(gRenderer, 0, 0, 0, 150);
|
|
|
|
SDL_RenderFillRect(gRenderer, &dimmer);
|
|
|
|
menu_render(inGameMenu, &gCamera);
|
|
|
|
}
|
2018-02-14 11:00:34 +01:00
|
|
|
if (gGameState == GAME_OVER) {
|
|
|
|
// TODO(Linus): Render game over?
|
|
|
|
}
|
2018-01-31 09:15:33 +01:00
|
|
|
pointer_render(gPointer, &gCamera);
|
|
|
|
|
2017-12-22 15:15:40 +01:00
|
|
|
SDL_RenderPresent(gRenderer);
|
|
|
|
|
2018-02-14 11:00:34 +01:00
|
|
|
if (gGameState == PLAYING && is_player_dead()) {
|
|
|
|
gui_log("The dungeon consumed you");
|
2018-01-30 15:16:14 +01:00
|
|
|
gGameState = GAME_OVER;
|
2018-02-14 11:00:34 +01:00
|
|
|
}
|
2018-01-30 15:16:14 +01:00
|
|
|
|
2017-12-22 15:15:40 +01:00
|
|
|
check_next_level();
|
|
|
|
}
|
|
|
|
|
2018-02-08 17:01:38 +01:00
|
|
|
static void
|
|
|
|
run_menu(void)
|
|
|
|
{
|
2018-02-09 13:27:25 +01:00
|
|
|
if (!timer_started(menuTimer))
|
|
|
|
timer_start(menuTimer);
|
|
|
|
|
|
|
|
roommatrix_populate_from_map(gRoomMatrix, gMap);
|
|
|
|
roommatrix_build_lightmap(gRoomMatrix);
|
|
|
|
if (timer_get_ticks(menuTimer) > 1000) {
|
|
|
|
timer_stop(menuTimer);
|
|
|
|
timer_start(menuTimer);
|
|
|
|
map_move_monsters(gMap, gRoomMatrix);
|
|
|
|
}
|
|
|
|
|
2018-02-09 09:36:24 +01:00
|
|
|
SDL_SetRenderDrawColor(gRenderer, 0, 0, 0, 0);
|
2018-02-08 17:01:38 +01:00
|
|
|
SDL_RenderClear(gRenderer);
|
2018-02-09 13:27:25 +01:00
|
|
|
SDL_RenderSetViewport(gRenderer, &menuViewport);
|
|
|
|
map_render(gMap, &gCamera);
|
|
|
|
roommatrix_render_lightmap(gRoomMatrix, &gCamera);
|
|
|
|
|
2018-02-08 17:01:38 +01:00
|
|
|
SDL_RenderSetViewport(gRenderer, NULL);
|
|
|
|
menu_render(mainMenu, &gCamera);
|
|
|
|
pointer_render(gPointer, &gCamera);
|
2018-02-09 13:27:25 +01:00
|
|
|
|
2018-02-08 17:01:38 +01:00
|
|
|
SDL_RenderPresent(gRenderer);
|
|
|
|
}
|
|
|
|
|
2017-11-30 21:00:47 +01:00
|
|
|
static
|
2017-12-19 21:00:02 +01:00
|
|
|
void run(void)
|
2017-11-30 21:00:47 +01:00
|
|
|
{
|
2018-02-03 23:39:49 +01:00
|
|
|
static int oldTime = 0;
|
|
|
|
static int currentTime = 0;
|
|
|
|
|
2017-11-30 21:00:47 +01:00
|
|
|
bool quit = false;
|
2017-12-05 08:30:08 +01:00
|
|
|
Timer* fpsTimer = timer_create();
|
2017-11-30 21:00:47 +01:00
|
|
|
|
2018-01-25 16:42:57 +01:00
|
|
|
gui_log("The Dungeon Crawl begins!");
|
|
|
|
|
2017-11-30 21:00:47 +01:00
|
|
|
while (!quit)
|
|
|
|
{
|
2017-12-05 08:30:08 +01:00
|
|
|
timer_start(fpsTimer);
|
2017-11-30 21:00:47 +01:00
|
|
|
|
2017-12-03 11:09:57 +01:00
|
|
|
quit = handle_events();
|
2017-11-30 21:00:47 +01:00
|
|
|
|
2017-12-22 15:15:40 +01:00
|
|
|
switch (gGameState) {
|
|
|
|
case PLAYING:
|
2018-02-13 06:44:09 +01:00
|
|
|
case IN_GAME_MENU:
|
2018-02-14 11:00:34 +01:00
|
|
|
case GAME_OVER:
|
2017-12-22 15:15:40 +01:00
|
|
|
run_game();
|
|
|
|
break;
|
|
|
|
case MENU:
|
2018-02-08 17:01:38 +01:00
|
|
|
run_menu();
|
2017-12-22 15:15:40 +01:00
|
|
|
break;
|
2018-02-09 07:26:44 +01:00
|
|
|
case QUIT:
|
|
|
|
quit = true;
|
|
|
|
break;
|
2017-12-22 15:15:40 +01:00
|
|
|
default:
|
|
|
|
break;
|
|
|
|
}
|
2017-12-22 06:27:58 +01:00
|
|
|
|
2017-12-05 08:30:08 +01:00
|
|
|
int ticks = timer_get_ticks(fpsTimer);
|
2017-11-30 21:00:47 +01:00
|
|
|
if (ticks < 1000/60)
|
|
|
|
SDL_Delay((1000/60) - ticks);
|
2017-12-05 08:30:08 +01:00
|
|
|
timer_stop(fpsTimer);
|
2018-02-03 23:39:49 +01:00
|
|
|
|
|
|
|
if (currentTime == 0)
|
|
|
|
currentTime = SDL_GetTicks();
|
|
|
|
else {
|
|
|
|
oldTime = currentTime;
|
|
|
|
currentTime = SDL_GetTicks();
|
|
|
|
deltaTime = (currentTime - oldTime) / 1000.0;
|
|
|
|
}
|
2017-11-30 21:00:47 +01:00
|
|
|
}
|
2017-12-05 08:30:08 +01:00
|
|
|
|
|
|
|
timer_destroy(fpsTimer);
|
2017-11-30 21:00:47 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
static
|
2017-12-19 21:00:02 +01:00
|
|
|
void close(void)
|
2017-11-30 21:00:47 +01:00
|
|
|
{
|
2018-02-09 09:36:24 +01:00
|
|
|
if (gPlayer)
|
|
|
|
player_destroy(gPlayer);
|
|
|
|
if (gMap)
|
|
|
|
map_destroy(gMap);
|
|
|
|
if (mainMenu)
|
|
|
|
menu_destroy(mainMenu);
|
2018-02-13 06:44:09 +01:00
|
|
|
if (inGameMenu)
|
|
|
|
menu_destroy(inGameMenu);
|
2018-02-09 09:36:24 +01:00
|
|
|
|
2017-12-06 11:44:17 +01:00
|
|
|
roommatrix_destroy(gRoomMatrix);
|
2017-12-22 15:15:40 +01:00
|
|
|
gui_destroy(gGui);
|
2018-01-31 09:15:33 +01:00
|
|
|
pointer_destroy(gPointer);
|
2018-01-24 21:14:34 +01:00
|
|
|
item_builder_close();
|
2018-02-03 23:39:49 +01:00
|
|
|
particle_engine_close();
|
2018-02-09 13:27:25 +01:00
|
|
|
timer_destroy(menuTimer);
|
2018-02-09 07:26:44 +01:00
|
|
|
|
2017-12-22 15:15:40 +01:00
|
|
|
SDL_DestroyRenderer(gRenderer);
|
2017-11-30 21:00:47 +01:00
|
|
|
SDL_DestroyWindow(gWindow);
|
|
|
|
gWindow = NULL;
|
2017-12-20 18:56:28 +01:00
|
|
|
TTF_Quit();
|
2017-11-30 21:00:47 +01:00
|
|
|
IMG_Quit();
|
|
|
|
SDL_Quit();
|
|
|
|
}
|
|
|
|
|
2017-12-21 11:46:52 +01:00
|
|
|
int main(int argc, char *argv[])
|
2017-11-30 21:00:47 +01:00
|
|
|
{
|
2017-12-21 11:46:52 +01:00
|
|
|
UNUSED(argc);
|
|
|
|
UNUSED(argv);
|
|
|
|
|
2017-11-30 21:00:47 +01:00
|
|
|
if (!init())
|
|
|
|
return 1;
|
|
|
|
|
|
|
|
loadMedia();
|
|
|
|
run();
|
|
|
|
close();
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|