breakhack/src/artifact.h

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/*
* BreakHack - A dungeone crawler RPG
* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "sprite.h"
#include "camera.h"
typedef enum MagicalEffect {
IMPROVED_HEARING,
TRAP_AVOIDANCE,
PIERCING_DAGGERS,
DAGGER_RECOVERY,
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PUSH_BACK,
FEAR_INDUCING,
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INCREASED_STUN,
CHARGE_THROUGH,
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PHASE_IMPROVEMENT,
SKILL_RADIUS,
DAGGER_BOUNCE,
EXPLOSIVE_KILLS,
VOLATILE_DAGGERS,
LAST_ARTIFACT_EFFECT // Sentinel
} MagicalEffect;
typedef struct ArtifactInfo {
const char *name;
const char *desc;
} ArtifactInfo;
typedef struct Artifact {
Sprite *sprite;
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Sprite *priceSprite;
Sprite *levelSprite;
MagicalEffect effect;
ArtifactInfo info;
bool collected;
int level;
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unsigned int price;
} Artifact;
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Sprite *
artifact_sprite_for(MagicalEffect);
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Artifact *
artifact_create_random(Player*, Uint8 level);
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void
artifact_add_price(Artifact*, unsigned int price);
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Artifact *
artifact_create(MagicalEffect);
Artifact *
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artifact_copy(const Artifact*);
void
artifact_render(Artifact*, Camera*);
void
artifact_destroy(Artifact*);