Added easteregg monsters and a funny achievement
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@ -258,6 +258,20 @@ bosses[1] = concat({ texturePaths.dog0, texturePaths.dog1 }, bosses[1])
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bosses[2] = concat({ texturePaths.humanoid0, texturePaths.humanoid1 }, bosses[2])
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bosses[2] = concat({ texturePaths.humanoid0, texturePaths.humanoid1 }, bosses[2])
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bosses[3] = concat({ texturePaths.undead0, texturePaths.undead1 }, bosses[3])
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bosses[3] = concat({ texturePaths.undead0, texturePaths.undead1 }, bosses[3])
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local eastereggs = {
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{ stats.misc, 6*16, 1*16, "Linus, the Developer", behaviour.passive },
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{ stats.misc, 4*16, 1*16, "Scanlan, the Bard", behaviour.passive },
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{ stats.misc, 2*16, 4*16, "Vax, the Twin", behaviour.passive },
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{ stats.misc, 2*16, 3*16, "Vex, the Twin", behaviour.passive },
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{ stats.misc, 0*16,10*16, "Grog, the Barbarian", behaviour.passive },
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{ stats.misc, 3*16, 4*16, "Percy, the Gunslinger", behaviour.passive },
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{ stats.misc, 4*16, 0*16, "Pike, the Cleric", behaviour.passive },
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{ stats.misc, 6*16, 7*16, "Keyleth, the Druid", behaviour.passive },
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}
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for i=1,#eastereggs do
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eastereggs[i] = concat({ texturePaths.player0, texturePaths.player1 }, eastereggs[i])
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end
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local platino = {
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local platino = {
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{
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{
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texturePaths.reptile0,
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texturePaths.reptile0,
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@ -313,6 +327,10 @@ if(CURRENT_LEVEL > 0) then
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end
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end
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end
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end
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if random(100) == 1 then
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enemies[#enemies+1] = eastereggs[random(#eastereggs)]
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end
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if random(100) == 1 then
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if random(100) == 1 then
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enemies = concat(enemies, platino)
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enemies = concat(enemies, platino)
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end
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end
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@ -895,7 +895,7 @@ run_game(void)
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hiscore_register(gPlayer, cLevel);
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hiscore_register(gPlayer, cLevel);
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#ifdef STEAM_BUILD
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#ifdef STEAM_BUILD
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uint8_t details[4] = { (uint8_t) gPlayer->stats.lvl, (uint8_t) cLevel, 0, 0 };
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uint8_t details[4] = { (uint8_t) gPlayer->stats.lvl, (uint8_t) cLevel, 0, 0 };
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steam_register_score((int) gPlayer->gold, &details, 1);
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steam_register_score((int) gPlayer->gold, (int32_t*) &details, 1);
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steam_register_kills((int) gPlayer->stat_data.kills, (int32_t*) &details, 1);
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steam_register_kills((int) gPlayer->stat_data.kills, (int32_t*) &details, 1);
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#endif // STEAM_BUILD
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#endif // STEAM_BUILD
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@ -521,6 +521,9 @@ player_monster_kill_check(Player *player, Monster *monster)
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steam_set_achievement(DRAGON_SLAYER);
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steam_set_achievement(DRAGON_SLAYER);
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else if (strcmp("The Cleric", monster->label) == 0)
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else if (strcmp("The Cleric", monster->label) == 0)
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steam_set_achievement(THE_DOCTOR_IS_OUT);
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steam_set_achievement(THE_DOCTOR_IS_OUT);
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else if (strcmp("Linus, the Developer", monster->label) == 0)
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steam_set_achievement(BUGGFIXER);
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#endif // STEAM_BUILD
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#endif // STEAM_BUILD
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if (monster->stats.hp <= 0) {
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if (monster->stats.hp <= 0) {
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@ -9,7 +9,8 @@ typedef enum EAchievement
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THE_DOCTOR_IS_OUT = 1,
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THE_DOCTOR_IS_OUT = 1,
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LIGHTS_ON = 2,
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LIGHTS_ON = 2,
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BACK_TO_WORK = 5,
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BACK_TO_WORK = 5,
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DRAGON_SLAYER = 6
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DRAGON_SLAYER = 6,
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BUGGFIXER = 7
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} EAchievement;
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} EAchievement;
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