Rogue backstab skill now triggers bleeding as well

This commit is contained in:
Linus Probert 2019-05-09 16:13:25 +02:00
parent c043ad09cf
commit 18effa2416
1 changed files with 1 additions and 0 deletions

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@ -571,6 +571,7 @@ skill_backstab(Skill *skill, SkillData *data)
if (dmg) {
mixer_play_effect(SWORD_HIT);
monster_set_state(m, STUNNED, (Uint8)(2 + player_has_artifact(data->player, INCREASED_STUN)));
monster_set_bleeding(m);
}
}