Rogue backstab skill now triggers bleeding as well
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@ -571,6 +571,7 @@ skill_backstab(Skill *skill, SkillData *data)
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if (dmg) {
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mixer_play_effect(SWORD_HIT);
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monster_set_state(m, STUNNED, (Uint8)(2 + player_has_artifact(data->player, INCREASED_STUN)));
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monster_set_bleeding(m);
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}
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}
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