Adds boss music and an additional attribution line per request.
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parent
6633db7aa4
commit
1a09328793
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@ -1,3 +1,4 @@
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/CMakeSettings.json
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/_build/
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/_build/
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/*.dll
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/*.dll
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/tags
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/tags
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Binary file not shown.
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@ -31,6 +31,7 @@ static char *music[LAST_MUSIC] = {
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"Sounds/Music/fantasy-game-background-looping.ogg", // GAME_MUSIC0
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"Sounds/Music/fantasy-game-background-looping.ogg", // GAME_MUSIC0
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"Sounds/Music/bog-creatures-on-the-move-looping.ogg", // GAME_MUSIC1
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"Sounds/Music/bog-creatures-on-the-move-looping.ogg", // GAME_MUSIC1
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"Sounds/Music/fantascape-looping.ogg", // GAME_MUSIC2
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"Sounds/Music/fantascape-looping.ogg", // GAME_MUSIC2
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"Sounds/Music/forward-assault.ogg", // BOSS_MUSIC0
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"Sounds/Music/fantasy-forest-battle.ogg" // MENU_MUSIC
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"Sounds/Music/fantasy-forest-battle.ogg" // MENU_MUSIC
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};
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};
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@ -27,6 +27,7 @@ typedef enum Music_t {
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GAME_MUSIC0,
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GAME_MUSIC0,
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GAME_MUSIC1,
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GAME_MUSIC1,
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GAME_MUSIC2,
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GAME_MUSIC2,
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BOSS_MUSIC0,
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LAST_MUSIC
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LAST_MUSIC
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} Music;
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} Music;
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@ -73,6 +73,9 @@ screen_create_credits(SDL_Renderer *renderer)
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y += 60;
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y += 60;
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linkedlist_push(&screen->sprites, credit_txt(" - Graphics -", C_BLUE, x, y, renderer));
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linkedlist_push(&screen->sprites, credit_txt(" - Graphics -", C_BLUE, x, y, renderer));
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y += 30;
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y += 30;
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linkedlist_push(&screen->sprites, credit_txt("Tileset:", C_YELLOW, x, y, renderer));
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linkedlist_push(&screen->sprites, credit_txt("DragonDePlatino", C_WHITE, x + columnOffset, y, renderer));
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y += 20;
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linkedlist_push(&screen->sprites, credit_txt("Palette:", C_YELLOW, x, y, renderer));
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linkedlist_push(&screen->sprites, credit_txt("Palette:", C_YELLOW, x, y, renderer));
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linkedlist_push(&screen->sprites, credit_txt("DawnBringer", C_WHITE, x + columnOffset, y, renderer));
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linkedlist_push(&screen->sprites, credit_txt("DawnBringer", C_WHITE, x + columnOffset, y, renderer));
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