Added persistent settings

This commit is contained in:
Linus Probert 2018-03-17 00:04:26 +01:00
parent 8a2cb3b446
commit 2ca2a4f98c
6 changed files with 205 additions and 11 deletions

View File

@ -121,6 +121,7 @@ add_executable(breakhack
src/vector2d
src/map_room_modifiers
src/sqlite3
src/settings
)
# Sqlite has some warnings that I we don't need to see
@ -181,7 +182,7 @@ ENDIF (CHECK_FOUND AND NOT WIN32)
# LINT:
if (CPPCHECK_FOUND)
add_custom_target(lint
COMMAND ${CPPCHECK_EXECUTABLE} --language=c --template=gcc --error-exitcode=1 --quiet --enable=warning,style,performance,portability,information,missingInclude src/
COMMAND ${CPPCHECK_EXECUTABLE} --force --language=c --template=gcc --error-exitcode=1 --quiet --enable=warning,style,performance,portability,information,missingInclude --suppress=*:src/sqlite3.? -isrc/sqlite3.c src/
WORKING_DIRECTORY ${PROJECT_SOURCE_DIR}
COMMENT "Run cppcheck"
)

BIN
data.db Normal file

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@ -46,6 +46,7 @@
#include "skillbar.h"
#include "texturecache.h"
#include "update_data.h"
#include "settings.h"
typedef enum Turn_t {
PLAYER,
@ -340,6 +341,7 @@ init(void)
bool result = true;
result = result && initSDL();
result = result && initGame();
settings_init();
initMainMenu();
gCamera.pos = (Position) { 0, 0 };
@ -629,6 +631,7 @@ void close(void)
timer_destroy(menuTimer);
mixer_close();
texturecache_close();
settings_close();
SDL_DestroyRenderer(gRenderer);
SDL_DestroyWindow(gWindow);

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@ -20,6 +20,8 @@
#include "mixer.h"
#include "util.h"
#include "io_util.h"
#include "settings.h"
#include "random.h"
static Mix_Chunk *effects[LAST_EFFECT];
static Mix_Music *current_song = NULL;
@ -32,9 +34,6 @@ static char *music[LAST_MUSIC] = {
"Sounds/Music/fantasy-forest-battle.ogg" // MENU_MUSIC
};
static bool sound_enabled = true;
static bool music_enabled = true;
static Mix_Music*
load_song(char *path)
{
@ -95,27 +94,31 @@ mixer_init(void)
bool
mixer_toggle_sound(void)
{
sound_enabled = !sound_enabled;
return sound_enabled;
Settings *settings = settings_get();
settings->sound_enabled = !settings->sound_enabled;
return settings->sound_enabled;
}
bool
mixer_toggle_music(void)
{
music_enabled = !music_enabled;
Settings *settings = settings_get();
settings->music_enabled = !settings->music_enabled;
if (Mix_PlayingMusic() && !music_enabled)
if (Mix_PlayingMusic() && !settings->music_enabled)
Mix_PauseMusic();
else if (Mix_PausedMusic())
Mix_ResumeMusic();
else
mixer_play_music(GAME_MUSIC0 + get_random(2));
return music_enabled;
return settings->music_enabled;
}
void
mixer_play_effect(Fx fx)
{
if (!sound_enabled)
if (!settings_get()->sound_enabled)
return;
if (Mix_PlayChannel( -1, effects[fx], 0) == -1)
@ -125,7 +128,7 @@ mixer_play_effect(Fx fx)
void
mixer_play_music(Music mus)
{
if (!music_enabled)
if (!settings_get()->music_enabled)
return;
if (mus != loaded_song) {

149
src/settings.c Normal file
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@ -0,0 +1,149 @@
/*
* BreakHack - A dungeone crawler RPG
* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdlib.h>
#include <string.h>
#include "settings.h"
#include "sqlite3.h"
#include "util.h"
#include "defines.h"
static sqlite3 *db = NULL;
static Settings settings;
static const char *KEY_MUSIC_ENABLED = "music_enabled";
static const char *KEY_SOUND_ENABLED = "sound_enabled";
static void
set_default_settings(void)
{
settings.music_enabled = true;
settings.sound_enabled = true;
}
static void
execute_statement(const char *stmt,
int (*cb)(void*, int, char**, char**),
void *cb_arg)
{
char *errorMsg;
set_default_settings();
if (sqlite3_exec(db, stmt, cb, cb_arg, &errorMsg)) {
error("Faled to execture statement: %s", stmt);
error("Sqlite3: %s", errorMsg);
sqlite3_free(errorMsg);
sqlite3_close(db);
fatal("Exiting");
}
}
static void
create_tables(void)
{
execute_statement("CREATE TABLE IF NOT EXISTS settings_int(key TEXT PRIMARY KEY, value INTEGER)",
NULL,
NULL);
}
static int
load_settings_cb(void *unused, int count, char **values, char **colNames)
{
UNUSED(unused);
int i = 0;
while (i < count) {
if (strcmp("key", colNames[i]) != 0)
continue;
debug("Loading setting: %s = %s", values[i], values[i+1]);
if (!strcmp(KEY_SOUND_ENABLED, values[i])) {
settings.sound_enabled = (bool) atoi(values[i+1]);
i += 2;
} else if (!strcmp(KEY_MUSIC_ENABLED, values[i])) {
settings.music_enabled = (bool) atoi(values[i+1]);
i += 2;
}
}
return 0;
}
static void
load_settings(void)
{
execute_statement("SELECT * FROM settings_int", load_settings_cb, NULL);
}
void
settings_init(void)
{
int result = sqlite3_open("data.db", &db);
if (result) {
error("Failed to open settings db: %s", sqlite3_errmsg(db));
sqlite3_close(db);
fatal("Exiting");
}
create_tables();
load_settings();
}
static void
save_setting_int(const char *key, int value)
{
const char *stmtStr = "INSERT OR REPLACE INTO settings_int(key, value) values (?, ?)";
const char *pzTest;
sqlite3_stmt *stmt;
int result;
result = sqlite3_prepare_v2(db, stmtStr, (int) strlen(stmtStr), &stmt, &pzTest);
debug("Saving setting: %s = %d", key, value);
if (result == SQLITE_OK) {
sqlite3_bind_text(stmt,
1,
key,
(int) strlen(key),
NULL);
sqlite3_bind_int(stmt, 2, value);
sqlite3_step(stmt);
sqlite3_finalize(stmt);
} else {
error("Failed to prepare storage statement for: %s", key);
}
}
static void
settings_save(void)
{
save_setting_int(KEY_SOUND_ENABLED, settings.sound_enabled);
save_setting_int(KEY_MUSIC_ENABLED, settings.music_enabled);
}
Settings *
settings_get(void)
{
return &settings;
}
void
settings_close(void)
{
settings_save();
sqlite3_close(db);
}

38
src/settings.h Normal file
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@ -0,0 +1,38 @@
/*
* BreakHack - A dungeone crawler RPG
* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SETTINGS_H_
#define SETTINGS_H_
#include <stdbool.h>
typedef struct Settings_t {
bool music_enabled;
bool sound_enabled;
} Settings;
void
settings_init(void);
Settings *
settings_get(void);
void
settings_close(void);
#endif // SETTINGS_H_