Fixes infinite loop issue in trapgen

Vertical coridoors before level 4 wouldn't leave enough space to place
4 traps since there is only 10 rows of tiles eligible for a trap and
every trap ocupies 3 rows and requires at least 2 spare rows. This could
cause an infinite loop situation.

* Also fixes linux build warnings and other stuff.
This commit is contained in:
Linus Probert 2018-09-02 06:04:24 +02:00
parent 1972b5b1df
commit 35d2e2ee12
6 changed files with 13 additions and 7 deletions

2
.vimrc
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@ -5,4 +5,4 @@ nnoremap <F4> :ter ++close ./_build/breakhack<cr>
packadd termdebug
let g:termdebug_wide = 1
let g:syntastic_c_include_dirs = [ '_build', '/usr/include/SDL2' ]
let g:syntastic_c_include_dirs = [ '_build', '/usr/include/SDL2', 'steamworks_c_wrapper/src', 'steamworks_c_wrapper/sdk/public/steam' ]

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@ -31,6 +31,7 @@ function module.add_traps_to_room(room)
end
local count = random(4)
local attempts = 0;
local i = 0
while i < count do
local rx = random(13) + 1
@ -55,6 +56,8 @@ function module.add_traps_to_room(room)
i = i + 1
end
end
attempts = attempts + 1
if attempts > 100 then break end
end
end

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@ -62,8 +62,9 @@ void
steam_init()
{
m_AppID = c_SteamAPI_Init();
c_SteamAPI_SetCallbacks(stats_received, stats_stored, leaderboard_received);
m_Initiated = m_AppID != 0;
if (m_Initiated)
c_SteamAPI_SetCallbacks(stats_received, stats_stored, leaderboard_received);
requestDataTimer = timer_create();
}
@ -73,7 +74,7 @@ void steam_shutdown(void)
timer_destroy(requestDataTimer);
}
void
static void
request_data_queue_run(void)
{
if (!timer_started(requestDataTimer))

View File

@ -34,6 +34,7 @@ else ()
add_library(steamworks_c_wrapper
SHARED
src/steamworks_c_wrapper
src/CallbackHandler
)
endif()

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@ -1,6 +1,7 @@
#pragma once
#include <steam_api.h>
#include <cstdint>
class CallbackHandler
{
@ -16,7 +17,7 @@ public:
void(*statsReceivedCb)() = nullptr;
void(*statsStoredCb)() = nullptr;
void(*leaderboardReceivedCb)(int64, const char*) = nullptr;
void(*leaderboardReceivedCb)(int64_t, const char*) = nullptr;
bool CallbackReceived() const;

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@ -12,9 +12,9 @@ static CallbackHandler *m_CallbackHandler = NULL;
extern "C" int64_t
c_SteamAPI_Init()
{
m_CallbackHandler = new CallbackHandler(m_AppId);
if (SteamAPI_Init()) {
m_AppId = SteamUtils()->GetAppID();
m_CallbackHandler = new CallbackHandler(m_AppId);
m_Initiated = true;
return m_AppId;
}