Completes #33 Create score screen
This commit is contained in:
parent
254417271c
commit
369cfda70b
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@ -44,18 +44,29 @@ DbQuery MIGRATE_COMMANDS[] = {
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};
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static int
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load_hiscore_cb(void *unused, int count, char **values, char **colNames);
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load_hiscore_cb(void *, int count, char **values, char **colNames);
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static
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DbQuery GET_COMMANDS[] = {
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{
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DbQuery GET_TOP_10_COMMAND = {
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"SELECT datetime(time, 'localtime') as time, gold, playerLevel, dungeonLevel "
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"FROM hiscore "
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"ORDER BY gold DESC "
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"LIMIT 10",
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load_hiscore_cb, NULL
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},
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{ NULL }
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load_hiscore_cb,
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NULL
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};
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static int
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load_top_gold_cb(void *, int count, char **values, char **colNames);
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static
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DbQuery GET_TOP_GOLD_COMMAND = {
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"SELECT gold "
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"FROM hiscore "
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"ORDER BY gold DESC "
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"LIMIT 1",
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load_top_gold_cb,
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NULL
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};
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static sqlite3 *db = NULL;
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@ -152,18 +163,36 @@ LinkedList *
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hiscore_get_top10(void)
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{
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LinkedList *scores = linkedlist_create();
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for (unsigned int i = 0;; ++i) {
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DbQuery *query = &GET_COMMANDS[i];
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DbQuery *query = &GET_TOP_10_COMMAND;
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query->cb_arg = &scores;
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if (query->stmt == NULL)
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break;
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db_execute(db, query);
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}
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return scores;
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}
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static int
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load_top_gold_cb(void *result, int count, char **values, char **colNames)
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{
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UNUSED(count);
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UNUSED(colNames);
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double *gold = result;
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*gold = atof(values[0]);
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return 0;
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}
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double
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hiscore_get_top_gold(void)
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{
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double result;
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DbQuery *query = &GET_TOP_GOLD_COMMAND;
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query->cb_arg = &result;
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db_execute(db, query);
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return result;
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}
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void
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hiscore_close(void)
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{
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@ -38,6 +38,9 @@ hiscore_register(Player *p, unsigned int dungeonLevel);
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LinkedList *
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hiscore_get_top10(void);
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double
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hiscore_get_top_gold(void);
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void
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hiscore_close(void);
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32
src/main.c
32
src/main.c
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@ -70,6 +70,7 @@ static Menu *inGameMenu = NULL;
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static Timer *menuTimer = NULL;
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static Camera *gCamera = NULL;
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static Screen *creditsScreen = NULL;
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static Screen *scoreScreen = NULL;
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static unsigned int cLevel = 1;
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static float deltaTime = 1.0;
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static double renderScale = 1.0;
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@ -321,11 +322,19 @@ viewCredits(void *unused)
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gGameState = CREDITS;
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}
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static void
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viewScoreScreen(void *unused)
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{
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UNUSED(unused);
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gGameState = SCORE_SCREEN;
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}
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static void
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initMainMenu(void)
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{
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struct MENU_ITEM menu_items[] = {
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{ "PLAY", startGame },
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{ "SCORES", viewScoreScreen },
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{ "CREDITS", viewCredits },
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{ "QUIT", exitGame },
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};
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@ -335,9 +344,10 @@ initMainMenu(void)
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gMap = map_lua_generator_single_room__run(cLevel, gRenderer);
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createMenu(&mainMenu, menu_items, 3);
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createMenu(&mainMenu, menu_items, 4);
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mixer_play_music(MENU_MUSIC);
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creditsScreen = screen_create_credits(gRenderer);
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scoreScreen = screen_create_hiscore(gRenderer);
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}
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static void
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@ -362,6 +372,10 @@ resetGame(void)
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screen_destroy(creditsScreen);
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creditsScreen = NULL;
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if (scoreScreen)
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screen_destroy(scoreScreen);
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scoreScreen = NULL;
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if (!inGameMenu)
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initInGameMenu();
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@ -414,6 +428,8 @@ handle_main_input(void)
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if (gGameState == CREDITS && input_key_is_pressed(&input, KEY_ESC))
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gGameState = MENU;
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else if (gGameState == SCORE_SCREEN && input_key_is_pressed(&input, KEY_ESC))
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gGameState = MENU;
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else if (gGameState == MENU && input_key_is_pressed(&input, KEY_ESC))
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gGameState = QUIT;
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@ -602,12 +618,19 @@ run_game(void)
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if (gGameState == PLAYING && is_player_dead()) {
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camera_shake(VECTOR2D_RIGHT, 800);
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gui_log("The dungeon consumed you");
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gui_log("You earned %.2f gold", gPlayer->gold);
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gui_event_message("You died!");
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gui_event_message("You earned %.2f gold", gPlayer->gold);
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if (hiscore_get_top_gold() < gPlayer->gold) {
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gui_event_message("NEW HIGHSCORE");
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gui_log("NEW HIGHSCORE");
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}
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gui_event_message("Press ESC to open menu");
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mixer_play_effect(SPLAT);
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gGameState = GAME_OVER;
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createInGameGameOverMenu();
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hiscore_register(gPlayer, cLevel);
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} else {
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check_next_level();
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}
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@ -628,7 +651,7 @@ run_menu(void)
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}
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menu_update(mainMenu, &input);
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if (gGameState != MENU && gGameState != CREDITS)
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if (gGameState != MENU && gGameState != CREDITS && gGameState != SCORE_SCREEN)
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return;
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SDL_SetRenderDrawColor(gRenderer, 0, 0, 0, 0);
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@ -645,6 +668,8 @@ run_menu(void)
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menu_render(mainMenu, gCamera);
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else if (gGameState == CREDITS)
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screen_render(creditsScreen, gCamera);
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else if (gGameState == SCORE_SCREEN)
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screen_render(scoreScreen, gCamera);
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pointer_render(gPointer, gCamera);
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@ -676,6 +701,7 @@ void run(void)
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break;
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case MENU:
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case CREDITS:
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case SCORE_SCREEN:
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run_menu();
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break;
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case QUIT:
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@ -714,6 +740,8 @@ void close(void)
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menu_destroy(mainMenu);
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if (creditsScreen)
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screen_destroy(creditsScreen);
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if (scoreScreen)
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screen_destroy(scoreScreen);
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if (inGameMenu)
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menu_destroy(inGameMenu);
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120
src/screen.c
120
src/screen.c
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@ -18,6 +18,7 @@
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#include "screen.h"
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#include "util.h"
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#include "hiscore.h"
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static Screen *
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screen_create(void)
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@ -29,11 +30,23 @@ screen_create(void)
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}
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static Sprite *
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create_text_sprite(const char *msg, int x, int y, SDL_Renderer *renderer)
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credit_txt(const char *msg, SDL_Color color, int x, int y, SDL_Renderer *renderer)
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{
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Sprite *s = sprite_create();
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sprite_load_text_texture(s, "GUI/SDS_8x8.ttf", 0, 14, 1);
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texture_load_from_text(s->textures[0], msg, C_WHITE, C_BLACK, renderer);
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texture_load_from_text(s->textures[0], msg, color, C_BLACK, renderer);
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s->pos = (Position) { x, y };
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s->fixed = true;
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s->dim = s->textures[0]->dim;
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return s;
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}
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static Sprite *
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score_txt(const char *msg, SDL_Color color, int x, int y, SDL_Renderer *renderer)
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{
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Sprite *s = sprite_create();
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sprite_load_text_texture(s, "GUI/SDS_8x8.ttf", 0, 10, 1);
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texture_load_from_text(s->textures[0], msg, color, C_BLACK, renderer);
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s->pos = (Position) { x, y };
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s->fixed = true;
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s->dim = s->textures[0]->dim;
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@ -48,37 +61,106 @@ screen_create_credits(SDL_Renderer *renderer)
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unsigned int columnOffset = 160;
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Screen *screen = screen_create();
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linkedlist_push(&screen->sprites, create_text_sprite("- Game -", x, y, renderer));
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linkedlist_push(&screen->sprites, credit_txt("- Game -", C_BLUE, x, y, renderer));
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y += 30;
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linkedlist_push(&screen->sprites, create_text_sprite("Code:", x, y, renderer));
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linkedlist_push(&screen->sprites, create_text_sprite("Linus Probert", x + columnOffset, y, renderer));
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linkedlist_push(&screen->sprites, credit_txt("Code:", C_YELLOW, x, y, renderer));
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linkedlist_push(&screen->sprites, credit_txt("Linus Probert", C_WHITE, x + columnOffset, y, renderer));
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y += 20;
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linkedlist_push(&screen->sprites, create_text_sprite("liquidityc.github.io", x + columnOffset, y, renderer));
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linkedlist_push(&screen->sprites, credit_txt("liquidityc.github.io", C_WHITE, x + columnOffset, y, renderer));
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y += 20;
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linkedlist_push(&screen->sprites, create_text_sprite("@LiquidityC", x + columnOffset, y, renderer));
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linkedlist_push(&screen->sprites, credit_txt("@LiquidityC", C_WHITE, x + columnOffset, y, renderer));
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y += 60;
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linkedlist_push(&screen->sprites, create_text_sprite(" - Graphics -", x, y, renderer));
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linkedlist_push(&screen->sprites, credit_txt(" - Graphics -", C_BLUE, x, y, renderer));
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y += 30;
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linkedlist_push(&screen->sprites, create_text_sprite("Palette:", x, y, renderer));
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linkedlist_push(&screen->sprites, create_text_sprite("DawnBringer", x + columnOffset, y, renderer));
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linkedlist_push(&screen->sprites, credit_txt("Palette:", C_YELLOW, x, y, renderer));
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linkedlist_push(&screen->sprites, credit_txt("DawnBringer", C_WHITE, x + columnOffset, y, renderer));
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y += 60;
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linkedlist_push(&screen->sprites, create_text_sprite(" - Music and Sound -", x, y, renderer));
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linkedlist_push(&screen->sprites, credit_txt(" - Music and Sound -", C_BLUE, x, y, renderer));
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y += 30;
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linkedlist_push(&screen->sprites, create_text_sprite("Music:", x, y, renderer));
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linkedlist_push(&screen->sprites, create_text_sprite("Eric Matyas", x + columnOffset, y, renderer));
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linkedlist_push(&screen->sprites, credit_txt("Music:", C_YELLOW, x, y, renderer));
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linkedlist_push(&screen->sprites, credit_txt("Eric Matyas", C_WHITE, x + columnOffset, y, renderer));
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y += 20;
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linkedlist_push(&screen->sprites, create_text_sprite("www.soundimage.org", x + columnOffset, y, renderer));
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linkedlist_push(&screen->sprites, credit_txt("www.soundimage.org", C_WHITE, x + columnOffset, y, renderer));
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y += 30;
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linkedlist_push(&screen->sprites, create_text_sprite("Sound:", x, y, renderer));
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linkedlist_push(&screen->sprites, create_text_sprite("Eric Matyas", x + columnOffset, y, renderer));
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linkedlist_push(&screen->sprites, credit_txt("Sound:", C_YELLOW, x, y, renderer));
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linkedlist_push(&screen->sprites, credit_txt("Eric Matyas", C_WHITE, x + columnOffset, y, renderer));
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y += 20;
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linkedlist_push(&screen->sprites, create_text_sprite("www.soundimage.org", x + columnOffset, y, renderer));
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linkedlist_push(&screen->sprites, credit_txt("www.soundimage.org", C_WHITE, x + columnOffset, y, renderer));
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y += 30;
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linkedlist_push(&screen->sprites, create_text_sprite("ArtisticDuded", x + columnOffset, y, renderer));
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linkedlist_push(&screen->sprites, credit_txt("ArtisticDuded", C_WHITE, x + columnOffset, y, renderer));
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y += 20;
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linkedlist_push(&screen->sprites, create_text_sprite("opengameart.org/users/artisticdude", x + columnOffset, y, renderer));
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linkedlist_push(&screen->sprites, credit_txt("opengameart.org/users/artisticdude", C_WHITE, x + columnOffset, y, renderer));
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return screen;
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}
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Screen *
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screen_create_hiscore(SDL_Renderer *renderer)
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{
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Screen *screen = screen_create();
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int y = 40;
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int dateCol = 50;
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int goldCol = 250;
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int lvlCol = 400;
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int dlvlCol = 550;
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linkedlist_push(&screen->sprites, score_txt("Date",
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C_GREEN,
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dateCol,
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y,
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renderer));
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linkedlist_push(&screen->sprites, score_txt("Gold",
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C_GREEN,
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goldCol,
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y,
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renderer));
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linkedlist_push(&screen->sprites, score_txt("Level",
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C_GREEN,
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lvlCol,
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y,
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renderer));
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linkedlist_push(&screen->sprites, score_txt("Depth",
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C_GREEN,
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dlvlCol,
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y,
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renderer));
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LinkedList *scores = hiscore_get_top10();
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while (scores) {
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y += 30;
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HiScore *score = linkedlist_pop(&scores);
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char content[80];
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m_sprintf(content, 80, "%s", score->timestamp);
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linkedlist_push(&screen->sprites,
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score_txt(content,
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C_WHITE,
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dateCol,
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y,
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renderer));
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m_sprintf(content, 80, "%.2lf", score->gold);
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linkedlist_push(&screen->sprites,
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score_txt(content,
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C_YELLOW,
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goldCol,
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y,
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renderer));
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m_sprintf(content, 80, "%d", score->playerLevel);
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linkedlist_push(&screen->sprites,
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score_txt(content,
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C_BLUE,
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lvlCol,
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y,
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renderer));
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m_sprintf(content, 80, "%d", score->dungeonLevel);
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linkedlist_push(&screen->sprites,
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score_txt(content,
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C_RED,
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dlvlCol,
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y,
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renderer));
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hiscore_destroy(score);
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}
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return screen;
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}
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@ -30,6 +30,9 @@ typedef struct Screen {
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Screen *
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screen_create_credits(SDL_Renderer*);
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Screen *
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screen_create_hiscore(SDL_Renderer*);
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void
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screen_render(Screen *screen, Camera *cam);
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