Begin an idea for "continue game" functionality
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_build/debug/compile_commands.json
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#ifndef SAVE_H_
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#define SAVE_H_
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#include "player.h"
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typedef struct Save {
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int seed;
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unsigned int map_level;
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unsigned int player_level;
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unsigned int player_daggers;
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unsigned int player_xp;
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double player_gold;
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class_t class;
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} Save;
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#endif // SAVE_H_
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