Merge branch 'dev' into shops
This commit is contained in:
commit
486c1bb641
|
@ -1,5 +1,7 @@
|
|||
local random = map_random
|
||||
local pits = {}
|
||||
local walls = {}
|
||||
local fences = {}
|
||||
|
||||
local function readLayoutFile(file)
|
||||
local layoutfile = read_file(file)
|
||||
|
@ -41,11 +43,44 @@ local function getTileStateFor(matrix, i, j, c)
|
|||
return above, below, left, right, above_left, above_right, below_left, below_right
|
||||
end
|
||||
|
||||
local function setPitTile(room, matrix, i, j)
|
||||
if matrix[i][j] ~= "p" then
|
||||
return
|
||||
local function setBlockTile(room, matrix, i, j, tiles, char, decorTiles)
|
||||
local above, below, left, right, above_left, above_right, below_left, below_right = getTileStateFor(matrix, i, j, char);
|
||||
|
||||
room.decor[i][j] = nil
|
||||
local tile = nil
|
||||
if above and below and left and right then
|
||||
tile = tiles.cross
|
||||
elseif not above and below and left and right then
|
||||
tile = tiles.top_t
|
||||
elseif not below and above and left and right then
|
||||
tile = tiles.bottom_t
|
||||
elseif not left and above and below and right then
|
||||
tile = tiles.left_t
|
||||
elseif not right and above and below and left then
|
||||
tile = tiles.right_t
|
||||
elseif not above and not left and right and below then
|
||||
tile = tiles.topleft
|
||||
elseif not above and not right and left and below then
|
||||
tile = tiles.topright
|
||||
elseif not below and not left and above and right then
|
||||
tile = tiles.bottomleft
|
||||
elseif not below and not right and above and left then
|
||||
tile = tiles.bottomright
|
||||
elseif not left and not right and below then
|
||||
tile = tiles.left
|
||||
elseif not above and not below and (left or right) then
|
||||
tile = tiles.top
|
||||
else
|
||||
tile = tiles.single
|
||||
end
|
||||
if decorTiles then
|
||||
room.decor[i][j] = tile
|
||||
else
|
||||
room.tiles[i][j] = tile
|
||||
end
|
||||
end
|
||||
|
||||
local function setPitTile(room, matrix, i, j)
|
||||
local above, below, left, right, above_left, above_right, below_left, below_right = getTileStateFor(matrix, i, j, "p");
|
||||
|
||||
room.decor[i][j] = nil
|
||||
|
@ -78,20 +113,56 @@ local module = {}
|
|||
function module.load_textures(map)
|
||||
local t_pit0 = add_texture(map, "Objects/Pit0.png")
|
||||
local t_pit1 = add_texture(map, "Objects/Pit1.png")
|
||||
local pit_yo = (random(5) + random(3)) * (16 * 2)
|
||||
local t_wall = add_texture(map, "Objects/Wall.png")
|
||||
local t_fence = add_texture(map, "Objects/Fence.png")
|
||||
|
||||
local yoffset = (random(5) + random(3)) * (16 * 2)
|
||||
pits = {
|
||||
center = { t_pit0, t_pit1, 16, pit_yo + 16, false, false, false, true },
|
||||
top = { t_pit0, t_pit1, 16, pit_yo, false, false, false, true },
|
||||
left = { t_pit0, t_pit1, 0, pit_yo + 16, false, false, false, true },
|
||||
right = { t_pit0, t_pit1, 32, pit_yo + 16, false, false, false, true },
|
||||
topleft = { t_pit0, t_pit1, 0, pit_yo, false, false, false, true },
|
||||
topright = { t_pit0, t_pit1, 32, pit_yo, false, false, false, true },
|
||||
innerleft = { t_pit0, t_pit1, 80, pit_yo, false, false, false, true },
|
||||
innermid = { t_pit0, t_pit1, 96, pit_yo, false, false, false, true },
|
||||
innerright = { t_pit0, t_pit1, 112, pit_yo, false, false, false, true },
|
||||
topcrevice = { t_pit0, t_pit1, 64, pit_yo, false, false, false, true },
|
||||
bottomcrevice = { t_pit0, t_pit1, 64, pit_yo + 16, false, false, false, true },
|
||||
center = { t_pit0, t_pit1, 16, yoffset + 16, false, false, false, true },
|
||||
top = { t_pit0, t_pit1, 16, yoffset, false, false, false, true },
|
||||
left = { t_pit0, t_pit1, 0, yoffset + 16, false, false, false, true },
|
||||
right = { t_pit0, t_pit1, 32, yoffset + 16, false, false, false, true },
|
||||
topleft = { t_pit0, t_pit1, 0, yoffset, false, false, false, true },
|
||||
topright = { t_pit0, t_pit1, 32, yoffset, false, false, false, true },
|
||||
innerleft = { t_pit0, t_pit1, 80, yoffset, false, false, false, true },
|
||||
innermid = { t_pit0, t_pit1, 96, yoffset, false, false, false, true },
|
||||
innerright = { t_pit0, t_pit1, 112, yoffset, false, false, false, true },
|
||||
topcrevice = { t_pit0, t_pit1, 64, yoffset, false, false, false, true },
|
||||
bottomcrevice = { t_pit0, t_pit1, 64, yoffset + 16, false, false, false, true },
|
||||
}
|
||||
|
||||
local yoffset = 48
|
||||
walls = {
|
||||
topleft = { t_wall, nil, 0, yoffset, true },
|
||||
top = { t_wall, nil, 16, yoffset, true },
|
||||
single = { t_wall, nil, 16, yoffset + 16, true },
|
||||
topright = { t_wall, nil, 32, yoffset, true },
|
||||
left = { t_wall, nil, 0, yoffset + 16, true },
|
||||
bottomleft = { t_wall, nil, 0, yoffset + 32, true },
|
||||
bottomright = { t_wall, nil, 32, yoffset + 32, true },
|
||||
center = { t_wall, nil, 48, yoffset, true },
|
||||
top_t = { t_wall, nil, 64, yoffset, true },
|
||||
left_t = { t_wall, nil, 48, yoffset + 16, true },
|
||||
cross = { t_wall, nil, 64, yoffset + 16, true },
|
||||
right_t = { t_wall, nil, 80, yoffset + 16, true },
|
||||
bottom_t = { t_wall, nil, 64, yoffset + 32, true },
|
||||
}
|
||||
|
||||
local yoffset = 48
|
||||
fences = {
|
||||
topleft = { t_fence, nil, 0, yoffset, true },
|
||||
top = { t_fence, nil, 16, yoffset, true },
|
||||
single = { t_wall, nil, 16, yoffset + 16, true },
|
||||
topright = { t_fence, nil, 32, yoffset, true },
|
||||
left = { t_fence, nil, 0, yoffset + 16, true },
|
||||
bottomleft = { t_fence, nil, 0, yoffset + 32, true },
|
||||
bottomright = { t_fence, nil, 32, yoffset + 32, true },
|
||||
center = { t_fence, nil, 48, yoffset, true },
|
||||
top_t = { t_fence, nil, 64, yoffset, true },
|
||||
left_t = { t_fence, nil, 48, yoffset + 16, true },
|
||||
cross = { t_fence, nil, 64, yoffset + 16, true },
|
||||
right_t = { t_fence, nil, 80, yoffset + 16, true },
|
||||
bottom_t = { t_fence, nil, 64, yoffset + 32, true },
|
||||
}
|
||||
end
|
||||
|
||||
|
@ -100,14 +171,25 @@ function module.add_pits_to_room(room)
|
|||
--return false
|
||||
--end
|
||||
|
||||
local matrix = readLayoutFile("pitlayouts.dat")
|
||||
local matrix = readLayoutFile("walllayouts.dat")
|
||||
--local matrix = readLayoutFile("pitlayouts.dat")
|
||||
|
||||
-- Chose a random layout
|
||||
matrix = matrix[random(#matrix)]
|
||||
for i=2,13 do
|
||||
for j=2,10 do
|
||||
setPitTile(room, matrix, i, j);
|
||||
if matrix[i][j] ~= nil then
|
||||
io.write("" .. matrix[i][j])
|
||||
end
|
||||
if matrix[i][j] == "p" then
|
||||
setPitTile(room, matrix, i, j);
|
||||
elseif matrix[i][j] == "#" then
|
||||
setBlockTile(room, matrix, i, j, walls, "#", false)
|
||||
elseif matrix[i][j] == "f" then
|
||||
setBlockTile(room, matrix, i, j, fences, "f", true)
|
||||
end
|
||||
end
|
||||
print("")
|
||||
end
|
||||
|
||||
return true
|
||||
|
|
|
@ -0,0 +1,25 @@
|
|||
----------------
|
||||
----------------
|
||||
--#####---###---
|
||||
--#---#---###---
|
||||
--#--###--###---
|
||||
------#--#------
|
||||
------####------
|
||||
------------#---
|
||||
------------#---
|
||||
---#---####-#---
|
||||
----------------
|
||||
----------------
|
||||
|
||||
----------------
|
||||
----------------
|
||||
--fffff---fff---
|
||||
--f---f---fff---
|
||||
--f--fff--fff---
|
||||
------f--f------
|
||||
------ffff------
|
||||
------------f---
|
||||
------------f---
|
||||
---f---ffff-f---
|
||||
----------------
|
||||
----------------
|
Loading…
Reference in New Issue