Possibly more accurate scaling.
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dff55a1978
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@ -108,10 +108,6 @@ bool initSDL(void)
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if (dim.height > 1080) {
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info("Hi resolution screen detected (%u x %u)", dim.width, dim.height);
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renderScale = ((double) dim.height)/1080;
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if (renderScale > 2)
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renderScale = 3;
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else if (renderScale > 1)
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renderScale = 2;
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info("Scaling by %f", renderScale);
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}
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