Minor code fixes and a slight tweak to the blue color
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6af8d9dd8f
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@ -65,7 +65,7 @@
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#define C_WHITE (SDL_Color) { 255, 255, 255, 255 }
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#define C_RED (SDL_Color) { 255, 0, 0, 255 }
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#define C_GREEN (SDL_Color) { 0, 255, 0, 255 }
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#define C_BLUE (SDL_Color) { 0, 0, 255, 255 }
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#define C_BLUE (SDL_Color) { 60, 134, 252, 255 }
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#define C_YELLOW (SDL_Color) { 255, 255, 0, 255 }
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#define C_BLACK (SDL_Color) { 0, 0, 0, 255 }
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#define C_PURPLE (SDL_Color) { 137, 16, 229, 255 }
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@ -216,14 +216,6 @@ startGame(void *unused)
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player_destroy(gPlayer);
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gPlayer = player_create(WARRIOR, gRenderer);
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mixer_play_music(GAME_MUSIC0 + get_random(2));
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#ifdef DEBUG
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// This block is for testing
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cLevel = 1;
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if (cLevel % 5 == 0)
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mixer_play_music(BOSS_MUSIC0);
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for (size_t i = 1; i < cLevel; ++i)
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player_levelup(gPlayer);
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#endif // DEBUG
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resetGame();
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gui_clear_message_log();
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gui_log("The Dungeon Crawl begins!");
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@ -318,7 +318,7 @@ particle_engine_heat()
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h = get_random(2) + 2;
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yvel = get_random(50) - 200;
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xvel = get_random(100) * -get_random(1);
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xvel = get_random(100) * -((int) get_random(1));
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lt = get_random(500);
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@ -34,8 +34,8 @@
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#define debug(...) do {} while(0)
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#define info(...) do {} while(0)
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#endif // DEBUG
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#define error(...) log_print(stderr, "ERROR", __FNAME__, __LINE__, __func__, __VA_ARGS__)
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#define error(...) log_print(stderr, "ERROR", __FNAME__, __LINE__, __func__, __VA_ARGS__)
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#ifdef DEBUG
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#define fatal(...) \
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{ \
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@ -44,7 +44,7 @@
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getchar(); \
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exit(-1); \
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}
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#else
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#else // DEBUG
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#define fatal(...) \
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{ \
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log_print(stderr, "FATAL", __FNAME__, __LINE__, __func__, __VA_ARGS__); \
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