More codacy stuff
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@ -93,7 +93,6 @@ gui_set_max_health(Gui *gui, int max, SDL_Renderer *renderer)
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void
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void
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gui_set_current_health(Gui *gui, int current)
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gui_set_current_health(Gui *gui, int current)
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{
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{
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Sprite *sprite;
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int partial = current % 3;
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int partial = current % 3;
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int full = (current - partial)/3;
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int full = (current - partial)/3;
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int count = 0;
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int count = 0;
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@ -103,7 +102,7 @@ gui_set_current_health(Gui *gui, int current)
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LinkedList *item = gui->health;
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LinkedList *item = gui->health;
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while (item != NULL) {
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while (item != NULL) {
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sprite = (Sprite*) item->data;
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Sprite *sprite = (Sprite*) item->data;
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if (count < full) {
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if (count < full) {
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sprite->clip.x = 0;
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sprite->clip.x = 0;
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} else if (count == full) {
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} else if (count == full) {
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