Removes useless transfer function
This commit is contained in:
parent
4a6422fc09
commit
6e7ce815fd
10
src/player.c
10
src/player.c
|
@ -105,12 +105,6 @@ action_spent(Player *p)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static void
|
|
||||||
player_step(Player *p)
|
|
||||||
{
|
|
||||||
action_spent(p);
|
|
||||||
}
|
|
||||||
|
|
||||||
static void
|
static void
|
||||||
on_monster_collision(Player *player,
|
on_monster_collision(Player *player,
|
||||||
Monster *monster,
|
Monster *monster,
|
||||||
|
@ -267,7 +261,7 @@ move(Player *player, RoomMatrix *matrix, Vector2d direction)
|
||||||
player->sprite->pos.y += TILE_DIMENSION * (int) direction.y;
|
player->sprite->pos.y += TILE_DIMENSION * (int) direction.y;
|
||||||
|
|
||||||
if (!has_collided(player, matrix, direction)) {
|
if (!has_collided(player, matrix, direction)) {
|
||||||
player_step(player);
|
action_spent(player);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -340,7 +334,7 @@ use_skill(Skill *skill, SkillData *skillData)
|
||||||
skill->active = false;
|
skill->active = false;
|
||||||
skill->use(skill, skillData);
|
skill->use(skill, skillData);
|
||||||
if (skill->actionRequired)
|
if (skill->actionRequired)
|
||||||
player_step(skillData->player);
|
action_spent(skillData->player);
|
||||||
skill->resetCountdown = skill->resetTime;
|
skill->resetCountdown = skill->resetTime;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue