Removes useless transfer function
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parent
4a6422fc09
commit
6e7ce815fd
10
src/player.c
10
src/player.c
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@ -105,12 +105,6 @@ action_spent(Player *p)
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}
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}
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static void
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player_step(Player *p)
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{
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action_spent(p);
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}
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static void
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on_monster_collision(Player *player,
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Monster *monster,
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@ -267,7 +261,7 @@ move(Player *player, RoomMatrix *matrix, Vector2d direction)
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player->sprite->pos.y += TILE_DIMENSION * (int) direction.y;
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if (!has_collided(player, matrix, direction)) {
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player_step(player);
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action_spent(player);
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}
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}
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@ -340,7 +334,7 @@ use_skill(Skill *skill, SkillData *skillData)
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skill->active = false;
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skill->use(skill, skillData);
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if (skill->actionRequired)
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player_step(skillData->player);
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action_spent(skillData->player);
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skill->resetCountdown = skill->resetTime;
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}
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