Patch version raised to 8
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@ -7,7 +7,7 @@ project(breakhack C)
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set(breakhack_GAME_TITLE "BreakHack")
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set(breakhack_GAME_TITLE "BreakHack")
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set(breakhack_MAJOR_VERSION 0)
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set(breakhack_MAJOR_VERSION 0)
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set(breakhack_MINOR_VERSION 1)
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set(breakhack_MINOR_VERSION 1)
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set(breakhack_PATCH_VERSION 7)
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set(breakhack_PATCH_VERSION 8)
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set(breakhack_RELEASE_TYPE "(early access)")
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set(breakhack_RELEASE_TYPE "(early access)")
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include(FindLua)
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include(FindLua)
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@ -0,0 +1,23 @@
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56af37e Removing natural lighting debug.
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c16caf3 Comments out unused function
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353b4ed Adds raycasting debug
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68cf24d Dropps the particle line slash effect.
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2aee360 Merge branch 'master' into dev
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1491dfb Minor dev-env change
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1124e88 Minor fixes
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4819eda Adds "NEW GAME" menu option to game over menu
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4612cab Adds sword animation to flurry
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b9a4a80 Fixes: #27 Suspicious code: sign conversion
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58e9c7e Fixes: #21 Complex method issue in monster.c
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b12e5d4 Fixes: #26 Dagger kills should now give XP
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b3b8208 Adds complete rewrite of lua scripts
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18e7022 Restructured main game loop a bit. Reduced function size
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252955b Removes "resume" option from menu when game over.
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988d6c5 Implemented the sword swing effect.
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79b0869 Adds sword swing effect that isn't horrible
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c96d0b6 Removes bug that made it possible to move with daggers in air.
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c6b6438 Added codefactor badge and fixed blank line issue.
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be42981 Fixed errors and adapted to new vim 8.1
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60052af Merge branch 'master' into dev
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4684e04 Minor cleaning of lua scripts
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ec67221 Adds an idea for slash animations that didn't look very good.
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