Fixes a compiler warning and arcade mode coverage
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823384161f
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@ -57,7 +57,7 @@ local function generate_path ()
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if bossLevel or CURRENT_LEVEL == 1 then
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if bossLevel or CURRENT_LEVEL == 1 then
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coverage = 5
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coverage = 5
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end
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end
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if ARCADE_GAME then
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if ARCADE_MODE then
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coverage = 40
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coverage = 40
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end
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end
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@ -1010,7 +1010,7 @@ register_scores(void)
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steam_register_qp_score((int) gPlayer->gold, (int32_t*) &details, 1);
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steam_register_qp_score((int) gPlayer->gold, (int32_t*) &details, 1);
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}
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}
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if (arcadeGame) {
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if (arcadeGame) {
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steam_register_arcade_score((int)gPlayer->gold, (int32_t)&details, 1);
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steam_register_arcade_score((int)gPlayer->gold, (int32_t*) &details, 1);
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}
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}
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if (gPlayer->class == ROGUE) {
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if (gPlayer->class == ROGUE) {
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steam_set_achievement(ROGUE_LIKE);
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steam_set_achievement(ROGUE_LIKE);
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