Fixed some MSVC compiler warnings.
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ed63d7a67c
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@ -190,7 +190,7 @@ gui_render_panel(Gui *gui, unsigned int width, unsigned int height, Camera *cam)
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void
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gui_log(const char *fmt, ...)
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{
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char buffer[log_data.strlen];
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char buffer[200];
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char *new_message;
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unsigned int i;
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char tstamp[10];
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@ -39,7 +39,7 @@ static void
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eat_flesh(Item *item, Player *player)
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{
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int original_hp = player->stats.hp;
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player->stats.hp += item->value;
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player->stats.hp += (int) item->value;
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if (player->stats.hp > player->stats.maxhp)
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player->stats.hp = player->stats.maxhp;
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@ -50,7 +50,7 @@ static void
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drink_health(Item *item, Player *player)
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{
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int original_hp = player->stats.hp;
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player->stats.hp += item->value;
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player->stats.hp += (int) item->value;
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if (player->stats.hp > player->stats.maxhp)
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player->stats.hp = player->stats.maxhp;
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@ -91,20 +91,20 @@ create_treasure(void)
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SDL_Rect clip = { 0, 0, 16, 16 };
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switch (value) {
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case COPPER:
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m_sprintf(&label[0], 50, "%d copper", amt);
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m_sprintf(&label[0], 50, "%.0f copper", amt);
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amt /= 100;
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break;
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case SILVER:
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m_sprintf(&label[0], 50, "%d silver", amt);
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m_sprintf(&label[0], 50, "%.0f silver", amt);
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clip.x = 48;
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amt /= 10;
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break;
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case GOLD:
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m_sprintf(&label[0], 50, "%d gold", amt);
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m_sprintf(&label[0], 50, "%.0f gold", amt);
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clip.y = 16;
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break;
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case PLATINUM:
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m_sprintf(&label[0], 50, "%d platinum", amt);
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m_sprintf(&label[0], 50, "%.0f platinum", amt);
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clip.x = 48;
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clip.y = 16;
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amt *= 10;
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