Fixes some odd indentations
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@ -604,7 +604,8 @@ player_reset_on_levelchange(Player *player)
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player->equipment.keys = 0;
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player->equipment.keys = 0;
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}
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}
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ExperienceData player_get_xp_data(Player *p)
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ExperienceData
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player_get_xp_data(Player *p)
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{
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{
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ExperienceData data;
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ExperienceData data;
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data.previousLevel = next_level_threshold(p->stats.lvl - 1);
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data.previousLevel = next_level_threshold(p->stats.lvl - 1);
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