Updated the TODO.txt
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TODO.txt
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TODO.txt
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x Add walls and stuff to maps
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x Implement simple box collisions
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x Add enemies (generated through lua)
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x Monster object created
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x Lua bindings for creation
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x Making some better geneation and randomeness
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x Move "clip" from texture to sprite
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x Hitting enemies
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x Nicer enemy hits (Text textures, healthbars?)
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x Add hits to stats
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x Player hits
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x Moving enemies
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x Stupid roaming enemies
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x Smart agressive enemies
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x Fleeing enemies
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x Add hooks to lua
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x Add movement depending on state (aggro, scared, passive)
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x Lower dungeon levels
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x GUI
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x Items
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x More GUI
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x XP
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x Some xp amount logic
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x Level threshholds
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x Statistics
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x More stuff to count
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x Particle engine for blood splatter (keep it light!!!)
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x Prevent level exit from spawning on occupied spot
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x Menus
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x Main menu
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x In game menu
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x Player death (GAME_OVER state) (graphic or text?)
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o Sound?
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x Fix crash when clicking menu items with pointer
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- Make things less difficult and more interesting
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- Interesting items
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- A different license perhaps?
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o Make things less difficult and more interesting
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o Interesting items
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x Daggers
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- Bombs?
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- Magical permanent items would be nice
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- Piercing daggers
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- Charge passthrough
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- +1 atk / +1 def items
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o Creat some nice room modifiers
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x Windy room
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- Liquid in rooms
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- Credit screen showing music and graphics guys:
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- Music: http://soundimage.org/ (Eric Matyas)
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- SFX (Eric Matyas & https://opengameart.org/users/artisticdude & ZapSplat.com)
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