Updated the TODO.txt

This commit is contained in:
Linus Probert 2018-03-17 11:09:46 +01:00
parent 3b848572f3
commit 83a36db574
1 changed files with 13 additions and 37 deletions

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@ -1,40 +1,16 @@
x Add walls and stuff to maps o Make things less difficult and more interesting
x Implement simple box collisions o Interesting items
x Add enemies (generated through lua) x Daggers
x Monster object created - Bombs?
x Lua bindings for creation - Magical permanent items would be nice
x Making some better geneation and randomeness - Piercing daggers
x Move "clip" from texture to sprite - Charge passthrough
x Hitting enemies - +1 atk / +1 def items
x Nicer enemy hits (Text textures, healthbars?)
x Add hits to stats o Creat some nice room modifiers
x Player hits x Windy room
x Moving enemies - Liquid in rooms
x Stupid roaming enemies
x Smart agressive enemies
x Fleeing enemies
x Add hooks to lua
x Add movement depending on state (aggro, scared, passive)
x Lower dungeon levels
x GUI
x Items
x More GUI
x XP
x Some xp amount logic
x Level threshholds
x Statistics
x More stuff to count
x Particle engine for blood splatter (keep it light!!!)
x Prevent level exit from spawning on occupied spot
x Menus
x Main menu
x In game menu
x Player death (GAME_OVER state) (graphic or text?)
o Sound?
x Fix crash when clicking menu items with pointer
- Make things less difficult and more interesting
- Interesting items
- A different license perhaps?
- Credit screen showing music and graphics guys: - Credit screen showing music and graphics guys:
- Music: http://soundimage.org/ (Eric Matyas) - Music: http://soundimage.org/ (Eric Matyas)
- SFX (Eric Matyas & https://opengameart.org/users/artisticdude & ZapSplat.com) - SFX (Eric Matyas & https://opengameart.org/users/artisticdude & ZapSplat.com)