Adds the new steam achievement and leaderboards

This commit is contained in:
Linus Probert 2018-10-18 23:19:33 +02:00
parent d034a69f44
commit 8d09e8a23b
3 changed files with 54 additions and 6 deletions

View File

@ -900,6 +900,23 @@ run_game_render(void)
SDL_RenderPresent(gRenderer);
}
#ifdef STEAM_BUILD
static inline void
register_scores(void)
{
uint8_t details[4] = { (uint8_t) gPlayer->stats.lvl, (uint8_t) cLevel, 0, 0 };
steam_register_score((int) gPlayer->gold, (int32_t*) &details, 1);
steam_register_kills((int) gPlayer->stat_data.kills, (int32_t*) &details, 1);
if (gPlayer->class == ROGUE) {
steam_set_achievement(ROGUE_LIKE);
steam_register_rogue_score((int) gPlayer->gold, (int32_t*) &details, 1);
}
else if (gPlayer->class == WARRIOR) {
steam_register_warrior_score((int) gPlayer->gold, (int32_t*) &details, 1);
}
}
#endif
static void
run_game(void)
{
@ -925,9 +942,7 @@ run_game(void)
createInGameGameOverMenu();
hiscore_register(gPlayer, cLevel);
#ifdef STEAM_BUILD
uint8_t details[4] = { (uint8_t) gPlayer->stats.lvl, (uint8_t) cLevel, 0, 0 };
steam_register_score((int) gPlayer->gold, (int32_t*) &details, 1);
steam_register_kills((int) gPlayer->stat_data.kills, (int32_t*) &details, 1);
register_scores();
#endif // STEAM_BUILD
} else {
@ -943,6 +958,7 @@ run_game(void)
end_game_details();
#ifdef STEAM_BUILD
steam_set_achievement(BACK_TO_WORK);
register_scores();
#endif // STEAM_BUILD
}
}

View File

@ -8,6 +8,8 @@
#include "../timer.h"
static const char *LB_HIGHSCORE = "Highscore";
static const char *LB_ROGUE_HIGHSCORE = "Rogue Highscore";
static const char *LB_WARRIOR_HIGHSCORE = "Warrior Highscore";
static const char *LB_KILLS = "Most Kills";
static Achievement g_Achievements[] = {
@ -15,15 +17,18 @@ static Achievement g_Achievements[] = {
_ACH_ID(THE_DOCTOR_IS_OUT, "The Doctor is Out"),
_ACH_ID(LIGHTS_ON, "Omnidirectional light"),
_ACH_ID(BACK_TO_WORK, "Back to work"),
_ACH_ID(DRAGON_SLAYER, "Platinum dragon slayer")
_ACH_ID(DRAGON_SLAYER, "Platinum dragon slayer"),
_ACH_ID(ROGUE_LIKE, "Rogue-like")
};
static Uint8 numAchievements = 5;
static Uint8 numAchievements = 6;
static bool m_Initiated = false;
static bool m_bStatsReceived = false;
static Sint64 m_AppID = 0;
static Sint64 m_hHighscoreLeaderboard = 0;
static Sint64 m_hKillsLeaderboard = 0;
static Sint64 m_hRogueHighscore = 0;
static Sint64 m_hWarriorHighscore = 0;
static Timer *requestDataTimer = NULL;
@ -56,6 +61,10 @@ leaderboard_received(Sint64 hLeaderboard, const char *name)
m_hHighscoreLeaderboard = hLeaderboard;
else if (strcmp(LB_KILLS, name) == 0)
m_hKillsLeaderboard = hLeaderboard;
else if (strcmp(LB_ROGUE_HIGHSCORE, name) == 0)
m_hRogueHighscore = hLeaderboard;
else if (strcmp(LB_WARRIOR_HIGHSCORE, name) == 0)
m_hWarriorHighscore = hLeaderboard;
}
bool
@ -93,6 +102,10 @@ request_data_queue_run(void)
c_SteamUserStats_FindLeaderboard(LB_HIGHSCORE);
else if (!m_hKillsLeaderboard)
c_SteamUserStats_FindLeaderboard(LB_KILLS);
else if (!m_hRogueHighscore)
c_SteamUserStats_FindLeaderboard(LB_ROGUE_HIGHSCORE);
else if (!m_hWarriorHighscore)
c_SteamUserStats_FindLeaderboard(LB_WARRIOR_HIGHSCORE);
timer_start(requestDataTimer);
}
@ -124,6 +137,20 @@ void steam_register_score(Sint32 nScore, const int32_t *details, int32_t nDetail
c_SteamUserStats_UploadLeaderboardScore(m_hHighscoreLeaderboard, nScore, details, nDetails);
}
void steam_register_warrior_score(Sint32 nScore, const int32_t * details, int32_t nDetails)
{
if (!m_hWarriorHighscore)
return;
c_SteamUserStats_UploadLeaderboardScore(m_hWarriorHighscore, nScore, details, nDetails);
}
void steam_register_rogue_score(Sint32 nScore, const int32_t * details, int32_t nDetails)
{
if (!m_hRogueHighscore)
return;
c_SteamUserStats_UploadLeaderboardScore(m_hRogueHighscore, nScore, details, nDetails);
}
void steam_register_kills(Sint32 nKills, const int32_t *details, int32_t nDetails)
{
if (!m_hKillsLeaderboard)

View File

@ -11,7 +11,8 @@ typedef enum EAchievement
BACK_TO_WORK = 5,
DRAGON_SLAYER = 6,
BUGGFIXER = 7,
BUGGCREATOR = 8
BUGGCREATOR = 8,
ROGUE_LIKE = 9
} EAchievement;
@ -37,4 +38,8 @@ void steam_set_achievement(EAchievement eAch);
void steam_register_score(Sint32 nScore, const int32_t *details, int32_t nDetails);
void steam_register_warrior_score(Sint32 nScore, const int32_t *details, int32_t nDetails);
void steam_register_rogue_score(Sint32 nScore, const int32_t *details, int32_t nDetails);
void steam_register_kills(Sint32 nKills, const int32_t *details, int32_t nDetails);