Patch version raised to 7
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@ -7,7 +7,7 @@ project(breakhack C)
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set(breakhack_GAME_TITLE "BreakHack")
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set(breakhack_GAME_TITLE "BreakHack")
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set(breakhack_MAJOR_VERSION 0)
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set(breakhack_MAJOR_VERSION 0)
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set(breakhack_MINOR_VERSION 1)
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set(breakhack_MINOR_VERSION 1)
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set(breakhack_PATCH_VERSION 6)
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set(breakhack_PATCH_VERSION 7)
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set(breakhack_RELEASE_TYPE "(early access)")
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set(breakhack_RELEASE_TYPE "(early access)")
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include(FindLua)
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include(FindLua)
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@ -0,0 +1,18 @@
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f36a9dd Sleeping state indicator is always visible.
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53dc7e2 Possibly more accurate scaling.
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dff55a1 Fixes some buggs
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6a9a3bd Removed some old debug output from pitlayouts.
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cc229c8 Prepares pengine for more particle types.
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bbe4526 Fixes colors to use defines.
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2462e4c Adds sentinel monster behaviour.
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a66f16d Reintroduces the pointer and mouse menu operation.
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123ae90 Better mod key logic in input and mouse motion check.
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821cac2 Completely separates input handling and game logic.
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186cc7b Replaced state logic with behaviours instead.
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b905232 ....and once again...
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8573bad ...and include the SDL dll
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8c58c6e And once again for windows!
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6788e3c Another trywq
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60114ed Hopefully fixes the build issues
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e222e51 Don't test on clang and fix include problem in appveyor
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138cba1 Mock test for keyboardinput and fixed the found issues
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